• 5 Posts
  • 1.03K Comments
Joined 3 years ago
cake
Cake day: August 19th, 2023

help-circle





  • I play indie games a bunch, here’s my shortlist:

    • Factorio (factory builder)
    • Enter the Gungeon (bullethell top down shooter)
    • Slay the spire (rougelike deckbuilder)
    • Subnautica (underwater exploration/survival/base building) - nr 2 is in early access, publisher deal with Krafton so good for the devs they fucked up trying to get out)
    • Megabonk (rougelike auto-shooting, 3d vampire survivors type)
    • Outer Wilds (space mystery exploration)
    • Chants of Senaar (language decoding)
    • Return to the Obra Dinn (forensics)
    • Dave the Diver (dive fishing/sushi serving)
    • Celeste (2d platformer)
    • Neon White (speedrunning FPS)
    • Papers Please (soviet style document checking)
    • Cuphead (metroidvania)
    • Magic Archery (very short and solid incremental, free and unmonetized, very rare)
    • Inscryption (deckbuilder)
    • Schedule I (drug dealing sim)
    • Hollow Night (2d platformer Soulslike)
    • Hades (roguelite)

    All of them are good and they’re mostly different types of games. All are tons of fun to play and most of them have a very charming art style (schedule I, and Megabonk Notably lacking there)

    Out of these the absolute favorites are Factorio, Outer Wilds, Return to the Obra Dinn.

    Side note, very important you stick with Outer Wilds until you find a major secret, people sometimes bounce off it and miss out on a once in a lifetime gaming experience.





  • Honestly, I also felt like it was boring starting out since you’re just exploring aimlessly. Then after a while of just flying all over and looking at shit it starts clicking, the pieces start falling into place and the enjoyment of the game grows. Revisiting old places doesn’t feel like a chore anymore because you’re using new knowledge and instead of aimlessly wandering you’re on a mission to explore a nook that looked off limits.

    So yeah, if you started it and didn’t get far it sucks, if you finished it then it’s amazing.




  • This is what happens when you reward people based on token usage. People no joke can just put in before every PR “review every detail, be very thorough, make sure it fits into everything, check for every possible undefined behavior etc.” while giving the model a massive doc with list of all files in the project.

    Not even sure if they check the prompts because “review formatting of the entire codebase” is also super heavy in a large repo but if prompts get checked it’s an obvious token sink.

    The model will just ransack the whole project every time through the whole stack when you could enforce a contract with a couple of tests with strict input validation.

    Uber has the dumbest AI policy in the industry.




  • I use Neovim as much as possible but Jetbrains C# just has a really nice debugging experience (with Vim mode on, of course). I still use Neovim for reading C# and doing some small edits and it works really well when reading what the LLM wrote.

    It’s hard to beat stepping through a method until you hit an exception, go into a catch block, ctrl+O until you hit the last line before the exception, breakpoint, skip to top of method and rerun.