

AMD announced they were released earlier than planned.
I understand but that’s still not a leak.
AMD announced they were released earlier than planned.
I understand but that’s still not a leak.
I don’t think “we released source code with fill MIT license headers” constitutes a leak.
It’s different SKUs on Switch 1 and 2 and the Switch2 version costs 10 Euro more.
I think this is a bit more involved than extended file format support.
I didn’t say “use the other rootkit instead”.
“Owned By China” and “Owned by China 2”.
Luckily I never heard of this before, so my disappointment is manageable.
EDIT: LOL, depends on a CCP rootkit. Only idiots would install this.
Also not entirely sure what I would use it for since I’ve mostly seen it with rips of Blu-ray movies and shows, never smaller files. I thought its main advantage was holding multiple video, audio, and data streams.
WebM shows that Matroska is excellent for streaming. It’s the same container, WebM just mandates a set of codecs (just as MP4 as an offshoot of MOV can theoretically hold non-MPEG codecs but nobody supports this in the real world). With formal Matroska support, something like combining a HEVC video track with an Opus audio would be possible.
WebM is just Mastroska with most features disabled that are not relevant to streaming and a mandated set of codecs, so basic Mastroska support would have been possible years ago, simply by accepting the Matroska MIME types.
https://markdown.land/markdown-code-block
Btw:
Rules:
Stay on topic: Posts and discussions should be related to Linux, open source software, and related technologies.
Not sure your support question how to format Lemmy replies qualifies…
Hiding the loads would require them to redesign the game.
And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.
It depends on why it’s slow.
The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).
If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.
Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.
Or it’s just an excuse for them to use the game key cards instead of a proper cartridge.
Doom 2016 and Eternal weren’t originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
they just hide it by keeping the door closed until the area on the other side is ready
Yes and with the exception of the lair of that plant boss, I don’t think it was noticeable.
You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
If they actually partnered with framework that’s an instabuy for me.
Why there isn’t a Framework Desktop option with SteamOS is beyond me but I have trouble imagining how the name Frame would relate to a PC other than the Framework brand.
I meant this Nintendo video, not USB one.
This Nintendo video is about the USB issue. So you troll without even watching what it’s all about…
[In addition to my other reply:]
So the video is essentially saying that Nintendo requiring docks be their proprietary basic one and not supporting third-party docks with more features could be a sign of companies like Apple, Samsung, and others making their USB/Thunderbolt ports proprietary?
Doubt it.
Yeah. Apple, Google, etc. are gatekeppers according to the EU, Nintendo currently isn’t. So they can do it without pushback, others can’t.
the Switch OS may have started as an Android fork (I’m not sure how true this was at release — prior to the Switch launch it was reported that they were forking Android)
What? That has never been true. The Switch OS is a continuation of the 3DS OS which is why Yuzu is a fork of Citra. Switch uses a few Android libraries here and there and also some FreeBSD code in the kernel.
Seems you confuse Nintendo with Huawei and their HarmonyOS which used to be an Android fork.
I just got the Switch 1 OLED 11 months ago
So you’re telling yourself that the Switch 2 is a minor update because it makes you feel better…
Just don’t buy shitty games.