Hello!

I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.

There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.

For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.

It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.

But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.

If you have any special characters of your own design, then I can help after I add modding support.

The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.

Godot will be the game engine of course.

License will be AGPL-3.0 only! Unless there is a reason for another one.

Repository will be on codeberg.org as always

Name of Game: ??? Drop suggestions in the replies, thank you.

I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.

This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.

I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.

  • mlg@lemmy.world
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    18 days ago

    Tux should have several skins that represent different distros like a red fedora for RHEL lol.

    My other dumb suggestion is having nmap be a floating blue eyball

  • OsrsNeedsF2P@lemmy.ml
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    18 days ago

    My only request is make it so that in April Fools you can play as Windows and it’s slow af

    • MarshReaper@lemmy.worldOP
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      17 days ago

      This is the golden idea. This will be it. Very basic small set of characters with values to modify. I am wary of hardcoding in some things for specific characters, but that could happen as well.

  • The Octonaut@mander.xyz
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    18 days ago

    Does it have to be specifically FOSS characters? You could have a huge roster with public domain characters (too).

  • Krafty Kactus@sopuli.xyz
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    18 days ago

    The characters could start out as just the ones in supertuxkart and then go from there. I’d be happy to help with the movesets, balancing, and playtesting. I don’t have any experience with Godot yet but I have been meaning to learn!

    • MarshReaper@lemmy.worldOP
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      18 days ago

      That would be great. I will have keyboard support, but primarily focus on generic gamepads for steamdeck experience.

      I am taking a short trip in mid December, but will still most likely begin pushing commits by then.

      Keep a lookout in this thread or your “private” messages. I do have a Revolt server, but I do not think it would be appropriate to promote without any progress to show at the moment.

      This will be an exciting development.

      EDIT: I will be replying/editing post to share git repo (codeberg) though!

        • MarshReaper@lemmy.worldOP
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          17 days ago

          I will be contacting you via @marshmarshmarsh:matrix.org.

          I also have xmpp:marshreaper@jabber.fr if anyone is interested in contacting me easily.

          My email is marshreaper.ydyal@simplelogin.fr

  • rowinxavier@lemmy.world
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    18 days ago

    So broadly you will find categories in games like Smash Bros and so on. Some characters will be heavy, some light, some fast, some slow, some strong, some weak, but each trait creates an axis. The ideal distribution of characters is to have all areas of the multidimensional space filled or if not filled at least alternated.

    For example, you should have one heavy, fast, weak character, one heavy, slow, strong, but maybe not a heavy, fast strong or a heavy slow weak. You can chart them on a two dimension axis at a time, then use the characters from Tuxcart etc to fill the space based on what makes sense, eg the Gnu should be heavy but also fast, but it is definitely a prey animal, while penguins are smaller and fast with a more moderate attack level, maybe even weak.

    Once you have some of the extremes filled you can consider subversions of the paradigm. For example, a compiled language is slow at creation but fast at use, so maybe a mascot for one of those could have two modes, switching state and therefore characteristics.

    Another thing to consider would be the dynamics of your interactions. Are you going for the jumping around of Smash Bros? If so, lots of the details about their camera work can guide your decisions. What about the overall pacing? Do you want frenetic play like Smash Bros? Combos? Strategy? Lots of things to look at there with a narrative approach to the characters as representing their projects, for example Wilbur is smaller and supposed to be super modular, so maybe having quite a few modes with different characteristics would work, while something like puffy is great for water levels alongside tux and any other aquatics.

  • Rentlar@lemmy.ca
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    17 days ago

    Character ideas: The KDE Konqi, Katie and the whole host of dragons (Yoshi style). Xenia the Fox alternate Linux mascot. Lemmy and Mastodon mascots.

    Provisional name idea: Smashtest (like Minetest until they figured out to call themselves Luanti).

    Other name ideas: Open Source Battle Royale

    Stage ideas:

    • Smart Home (Home Assistant themed),
    • GRUB (a few traversable lines or options)
    • GRUB rescue (one line, Final Destination style)
    • Rapid Coding (a DK falls-style scrolling map)
    • vim (a close quarters map similar to the Game & Watch map, optionally with walls as the characters are “stuck in vim”)
    • i3 (a pre-made map styled in a tiling window way, or perhaps dynamically splits the stage during battle)
    • compiz (do whatever you want as long as it looks cool, wobbly, wavy, cubey or 3d-like)
    • Hannah Montana Linux or Biebian (without a picture of the person in question but the colour scheme and the shape of stage elements would highly imply it’s those distributions)
    • Blender 3D interface
    • FreeCAD animated assembly

    Special Move ideas (that can work with most characters):

    • Update (a small rest/vulnerable period followed by a buff)
    • Mailing List (a beam of emails)
    • Harden/Vulnerability Patch (could paint/plaster offensive move, or it could be a curl up defensive move or roll around like yoshi/sonic/jigglypuff etc.
    • Release Candidate (powerful offensive move with some drawback or self damage)
    • Bug catch (a forceful two handed clap in front, or using a net)

    Other attacks:

    • cronjob (Tux tosses a clock that explodes)
    • Tail whips
    • Fire breath

    Obstacles, enemies, hazards:

    • a bug
    • a kernel panic/freeze
    • the meditation guru
    • firejail
    • a green-coloured GPU driver
    • git issues
    • dependencies/dependency hell
    • Blender default cube

    Your game doesn’t have to have every single element FOSS-themed, as it might make it feel too nerdy, but if you were short on this kind of idea and wanted some, here you go.

      • Rentlar@lemmy.ca
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        17 days ago

        TempleOS as a stage would be something incredibly fun yet incredibly annoying/imbalanced to the point it would get banned from competitive play.

  • anton@lemmy.blahaj.zone
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    18 days ago

    The gimp maskot should be able to paint things that last a short time or until he paints the next thing.
    Examples: wall against projectiles, spikes on the ground, platform to jump on.

    Also I want to see ferris from rust.

  • geoff@lemm.ee
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    17 days ago

    Tux the penguin, the FreeBSD daemon, the OpenBSD pufferfish, MS Clippy, GIMP’s Wilber, the Rust crab, the GNU Gnu, the SuSE chameleon, a Firefox, the Darwin OS duck, and a dude in a red Fedora.

  • Mwa@lemm.ee
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    18 days ago

    I had this idea i thought what characters it can be:
    GNU: Libre blast(temporarily knocks you. out) ,propitery jail(Gone from the game ofc it has a cool down.
    Tux: fish throw(throw fish into your enemies),Run. blast (run into your enemies and blast them)
    Kiki (krita): Paint blind(blinds your enemies)
    Pepper and carrot: witch stuff ig
    Game name: Super Libre Bros

  • DarkThoughts@fedia.io
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    17 days ago

    You talk about ideas for different characters already, but there’s no base for any of this yet as far as I understand? Like, Smash characters all have a standard moveset that they share, there’s certain physics, rules, all the menus, the levels, etc. etc. - does any of that even exist yet? I would really not bother with thinking about content like characters when there’s 0 features or code yet. You don’t just want to hardcode a bunch of characters.

    • MarshReaper@lemmy.worldOP
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      17 days ago

      This is definitely something to consider. I like to have dynamic systems in my games. None of the gameplay for the fighting exists anywhere yet. I have only ever made a few menus for this kind of project while bored.

      It would be great information to have ideas of what people may expect from a game like this. I do not want another dead project because I did not think anyone would be interested in it. With all of these replies, I am certain this will turn out well.

      • DarkThoughts@fedia.io
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        17 days ago

        I have little doubt in the interest, as long as there’s a solid execution for it. Smash is an immensely popular franchise.

  • sic_semper_tyrannis@lemmy.today
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    18 days ago

    I like the idea of your game! What other characters would there be?

    Penguins like to slide into water so maybe Tux has a belly slide move.