Then comes USB-D, mostly backwards compatible with USB-C and USB-C++ with an adapter, but due to poor communication from its developers and just being a mostly improved USB-C connector rather than a groundbreaking invention, people lose interest in it. Then comes USB-Rust, with a plug looking like a hybrid between old proprietary plugs of the past and USB-C, while also dropping support for well loved features or making them really hard to use, in the name of variable and memory safety, a thing USB-D also supported optionally.
USB C++
When USB C#?*
*(With double the + and zero compatibility)
Then comes USB-D, mostly backwards compatible with USB-C and USB-C++ with an adapter, but due to poor communication from its developers and just being a mostly improved USB-C connector rather than a groundbreaking invention, people lose interest in it. Then comes USB-Rust, with a plug looking like a hybrid between old proprietary plugs of the past and USB-C, while also dropping support for well loved features or making them really hard to use, in the name of variable and memory safety, a thing USB-D also supported optionally.
Here, USB-C++
This pic gave me an aneurysm irl
C started as B, which came from BCPL. The successor should be called “P”.
“USB P” would be easily confused with “USB PD”. The USB Implementers Forum would consider this a feature.
Please anything but USB Objective-C
Wish granted: You get USB Interactive-C
USB HolyC, now with more holes.
Nah, USB DeezNuts