I’m talking about Super Mario 3D All Stars. There is a very noticeable input lag in Super Mario 64. You can see it yourself by quickly tapping the jump button and seeing how long it takes Mario to actually jump. Sunshine targets 30 FPS and often dips into the 20s, despite running at a locked 30 on the GameCube and even being capable of 60 FPS with a mod.
Combine that with the lack of any sort of enhancements or modernizations to the original games and it’s clear that it’s just a really bad collection of ports, plain and simple.
I’m talking about Super Mario 3D All Stars. There is a very noticeable input lag in Super Mario 64. You can see it yourself by quickly tapping the jump button and seeing how long it takes Mario to actually jump. Sunshine targets 30 FPS and often dips into the 20s, despite running at a locked 30 on the GameCube and even being capable of 60 FPS with a mod.
Combine that with the lack of any sort of enhancements or modernizations to the original games and it’s clear that it’s just a really bad collection of ports, plain and simple.
https://youtu.be/0q5qOYp9ihY
https://youtu.be/U7ggERRZR3Y