Mine’s that people who insist on correcting others grammar on internet forums are little shits who peaked in grade six as a teacher’s pet and get off on exerting their “superiority” on others.
Fuck you “less than” is just better than “fewer then.” Think I’m wrong, tell me what these symbols are called “< >” that’s what I thought loser.
I didn’t dislike it, but it didn’t live up to my hopes after all I’d heard about it.
I don’t regret having bought and played the game, but I never bothered to go back and fully finish all the side missions.
I do think that the edginess is kinda part of the cyberpunk genre. I can’t beat up on them for that.
It has high production values, a lot of modeling and texturing and such — I’m amazed how much money they have to have sunk into assets only to use them briefly — but the actual core gameplay didn’t grab me the way, oh, Halo did when it first came out and I played it. Night City is painstakingly created in tremendous detail, but end of the day, the point is to create the backdrop for gameplay, and I feel like they spent a disproportionate making of resources on that.
The combat is pretty, but for all of the work that went into various systems, I didn’t play it much differently from the way I would another shooter.
I also had been expecting something more like a Bethesda RPG, and got something more Grand Theft Auto-ish with a beefed up skill tree.
I wasn’t that impressed with the braindance stuff from a pure gameplay standpoint — it’s kinda “hunt for the hidden object” stuff — but I do think that it was original and it served as a useful justification to show “flashbacks” to earlier events.
Obtaining and managing clothing is a substantial thing, but I almost never actually see the main character, so the clothing doesn’t have much impact. Maybe if there were a third person camera mode or frequent reflections or frequent looking through a camera or something.
Having played some games like Saboteur and Grand Theft Auto, I kind of expected the differences between autos to matter more, given how much work went into creating them and all, but from a mission standpoint, they’re surprisingly interchangeable. A couple missions are easier with some, but a lot of the vehicles don’t really have that much gameplay point.
Johnny Silverhand is a major part of the game, but wasn’t really a character that I found very plausible or super interesting. I dunno, maybe if I had been into the punk music scene, it’d be different. I felt like they really were trying to shoehorn a punk band leader into the role. That being said, I did think that most characters were pretty solid.
Lots of good points!
ChatGPT-ass emdashes with spaces on either side
(I know there’s three dashes I’m sorry hahaha)