• Derpenheim@lemmy.zip
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    2 days ago

    Can I ask what part you remember being lost at? Im not trying to retroactively guide you through the game, just trying to come to grips with where the game lost you

    • selokichtli@lemmy.ml
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      2 days ago

      Well, several parts, actually, but I definitely don’t remember all of them. I just let go after defeating the Fire Giant when I realized there was still too much of the game to play to finish it. I was already burnt out and not enjoying my time. Other parts that got me bored were the infinite amount of optional bosses, so many of them being harder than actual bosses. I remember that getting to Radhan was a maze, too. Also the Giant Snake boss that requires a specific magical weapon that doesn’t show anything special against other enemies to be defeated, I mean, I guess someone had beaten it without that weapon, but it becomes stupidly hard even for Souls games. One thing that was a constant set back was that comment in the Round table about an albinuaric woman knowing some secret path to advance. Overall, I really couldn’t keep track of the secondary quests.

      Now that I think about it, it probably had to do with the fact that I don’t play games online. So, there is a lot of feedback and help from other players that wasn’t coming to me, I guess.

      • lordbritishbusiness@lemmy.world
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        2 days ago

        Elden Ring has a lot of focus on bouncing around the map and sort of finding stuff.

        There’s hints if you’re looking for a specific challenge, but overall you just sort of wander until you say “ooh cool” followed by “ow that was really tough” and eventually getting through it laughing and saying “you all said a tarnished couldn’t possibly do this, now who’s laughing!”.

        But hey, if you’re not feeling it, don’t feel bad about it. You kinda need to be in the right mood for it, and I’ve not been able to find the energy for a replay because the ‘oooh shiny’ from exploration is gone.

        Dark Souls has a similar exploration piece, but much more defined pathways, and I find it more replayable. ER is just so much.