There has been another major update for Graphite.rs
For those who are not yet familiar with Graphite:
Graphite is a free, open-source editor for vector and raster graphics, currently available in alpha version. Get creative with a fully non-destructive editing workflow that combines layer-based compositing with node-based generative design.
I’m most interested in a polygon editor first (webGL animation/Wick Editor export) and a non-destructive workflow with Godot (SDF textures, Blender as an intermediate, maybe even exporting .scn files for polygons) second.
Though for this (and also the similar, separate effort of PixiEditor) I fear that it will just try to do everything else instead.
For this specific, I see people complain that it’s web/electron-based.
Graphite is not electron based!
It uses web technologies for the UI and thats it! The core of Graphite is written in Rust and runs directly on your hardware. So you get native performance.
The devs build it in a way that the UI and core are as independent as possible.
They could just replace the web stuff with a native desktop GUI toolkit in the future.I read somewhere that they may even build the UI of Graphite within Graphite itself in the future. Similar to how Blender and Godot do it.
@txtr so psyched for @GraphiteEditor, this looks like an amazing update
@txtr @GraphiteEditor I couldn’t figure out how to get Separate Subpaths like in the video to work at all tho… I fucked around for a while and nothing worked, sure I was just confusing myself but wanted to figure it out
I couldn’t get it to work either. :/ Graphites Discord is usually the best place to get the best and fastest help with questions like this.