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Joined 10 months ago
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Cake day: November 20th, 2024

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  • I doubt a system with a 1050 has the power supply for that

    Remember that was an outlier for the build. PSU is 650w silver. Though it’s currently nice to not need a GPU power cable.

    I’m mostly happy with 1050Ti performance level for what I do. Probably will just stick with it unless I could get used AMD (for better time on Linux), like an 8GiB Polaris card for a moderate uplift. Probably not considering I don’t know anyone and don’t feel like buying used online.



  • I am somewhat stuck in the past. ~7mbps internet on a good day, (fast) storage is not unlimited, computer is 2019 sale parts except still using 2016 budget GPU (1050Ti).

    100MiB or under: it’s free real-estate

    600MiB: I can tolerate this as an average size

    2GiB: common AA size, function and quality better match

    15GiB+: this is probably not worth it, beyond eye-candy maybe

    60GiB+: This is diminishing returns, and likely multiple technical (and arguably better) choices could have avoided such bloat.

    More understandable with physical media, though my last console did not age gracefully (YLoD, another unit I got via barter runs but probably has dry thermal paste). Also I mostly play free (and/or older) games these days.

    Also personally: polygons are often enough. See Spyro’s vertex color skyboxes:


  • €1,950,000 5,124 people for the first event goal

    I think it should be on the moon with a Black-Mesa-branded rocket (with a gnome on-board), for thematic reasons. It’s no Xen, but you could probably add some decorations and even without that it’d be a better match than Italy.

    Not sure about dodgeball though, I think area combat would fit more as well. Just make sure to have first-aid stations and have everybody sign waivers.

    …or maybe you should just do free meet-ups with people to play dodgeball or talk-about/play your favorite games etc. (and maybe you’ll find some overlap) without it being some record-breaking event?



  • I think OP is seeing the wrong correlation in a very not-all-rectangles-are-square sort-of-way. The correct attribution being the type of people who engage with the culture war (with some ties to masculinity or status).

    My parents eat way too much meat (even though they often get tired of it, especially when it’s primarily cooked meat) and are the type of people who would say with a straight face that a side of edamame (soybeans) is basically HRT. They do eat vegetables but it’s still very meat-and-potato centric, less vegetable if I wasn’t always pushing for it (including proving to them that roasted carrots are good).




  • I gave up on that last year. My hardware can’t run what most talk about, I don’t want to be downloading too many models with slow internet, and even the heat is undesirable most of the year. Too much research/assessment, too.

    Add to that what I use is niche (nim-lang, Godot) so even if I accept that it will be more of an advisor (code review, structure/planning recommendations) any minimal model I could run probably would still struggle with anything that isn’t incredibly common/simple.


  • It’s free (and legal!) real-estate.

    I have watched playthroughs as a substitute before, and honestly I don’t feel like I’m missing out for most games as they are linear (or close enough to it). Add in common annoyances I have (things like inventory management, hunger, backtracking etc), and I will likely enjoy the playthrough more (with talking/video themes especially). In fact, there are a few games I tried after LPs and that still held true.

    Then again I also have no problem watching an LP of a game I’ve already played, and I may even see something new (or forgotten).


  • Interesting.

    Some of my thinking was also an unsplit svg atlas wouldn’t work because the entire tilemap would be re-rendered (unless Godot handles the split). Though I guess even a multi-object/layer approach is probably easy with some sort of grid multi-export (to get individual tiles).

    I don’t know if it’s just the video or texture filtering (or maybe non-integer scaling?) or what but there is a bit of pixel shimmer/wobble there. I am really particular about it so may still prefer 2D or 3D polygons.


  • proper SVG support

    How proper?

    <Microscope-level zoom with svg tilemap> or <real-time scaling/skewing objects> without performance issues? Or only simple usage via svgtexture?

    I would be fine with the mesh rendering approach too, though for full control*: polygonal SVGs made via Inkscape probably don’t outweigh just creating polygons via Godot** itself (allowing in-engine animation, multi-node editing) for me.

    * if curves are approximated, I’ll not use those and instead go for aesthetic** and minimalism.

    ** or, 3D (probably via Blender) already supports that better with vertex colors (texture need not be applied) plus more flexibility in materials/shaders.







  • Again, going on the trail was my idea of travel/meeting people… though even when I’m able* to ride I don’t see much around here. I suspect the people I’d fit with are not here, or even if they are they are at home (or just not on the trail).

    * 300+ miles so far (over a few years), admittedly that’s mostly ~1-2mi trips to a bridge/bench area when I can’t plan anything better, and my most realistic trip besides that is just to a local grocery store to buy old bananas and maybe some produce to fry.