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Joined 2 years ago
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Cake day: November 20th, 2024

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  • First thought is make a bigger example with real game-play, so it’s more than just an animation.


    I’m not sure I’m the target audience as I want something a bit more than cubes and stairs etc. Gridmap properly calculating at least convex exterior hulls (e.g. 2x3x2) into proper occupancy would be a big jump for the sort of 5-mesh workflow I have so far. Multi-scale could still be improved beyond that, too.

    Brush editors might be closer (in the sort of situation where something like a pillar/statue/fountain/table etc might be made that way and instanced) though even Quake-style geometry is probably a full-time skill. EDIT: extrusion probably would go a long way for me, though. A ceiling/wall profile isn’t such an un-navigable feature.

    Especially as I’m leaning more towards textureless colors (which is why I prefer semi-modular pieces over CSG). I’m guessing per-instance shader parameters (for color modulate, glow multiplier) would work fine at first but may get lost during CSG operations (with vertex color support that wouldn’t be an issue). I have started a palette so per-color materials is actually something I could do, but no I don’t want dozens of materials for basic color… I already am trying to narrow down a dozen materials for different surfaces/uses.


  • Youtube encoding doesn’t help, but I’m not sure about the “fire” effect here.

    It reminds me of when I turned Minecraft’s end skybox into a purple-ish Moiré pattern (no shader needed, just a checkerboard texture viewed at a distance+angle).



    Back to Godot, I made a toon-like light shader with the step function being the important bit*. It is probably good enough to use, though it’s a bit frustrating how I can’t seem to keep input colors accurate. Ambient color works acceptably, though I somewhat wish I could control it more, also seeing issues with light range/multiple lights.

    I also haven’t found a good way to handle light color. I can ignore it or mix color (can look ugly). It’s probably possible with dot() but I can’t seem to do it right.

    Using HSV is probably needed here, although to me it seems like an absolute mess without it being built-in.

    * unshaded+1 shadow w/ambient with DIFFUSE_LIGHT = , 5(?) shades with DIFFUSE_LIGHT += but it’s also too bright

    EDIT: I’ve figured it out by going by the docs again, I did need ATTENUATION and += to properly handle shadows and multiple lights respectively. I also have LIGHT_COLOR with dot() in a way I like (currently handling it in each rgb channel), though it can still render incorrectly if looking through a spotlight of a different hue (attenuation makes it worse).


  • but it’s cheaper than Bigscreen Beyond, for example.

    Not sure if you’re counting PC hardware cost or needed accessories, but the base pricing seems comparable especially Bigscreen being smaller+lighter+microOLED.

    EDIT: Seeing now that the Bigscreen doesn’t include controllers, and the Valve Index controller setup recommended (Knuckles+multi-base-station) is a significant cost. I guess technically you could still do a lot with just head-tracking and other peripherals (and maybe even other VR controllers?) but I see the point especially at this cost level.

    No camera either so head tracking is still an issue and passthrough doesn’t seem to be a possibility. So I guess without having anything else, it’d basically be a fancy monitor with eye-tracking. I’d say maybe one benefit would be ability to lie down, but this might be a quick way to get motion sickness depending on the content.


  • insomniac_lemon@lemmy.cafetoMemes@sopuli.xyz•Title goes here
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    1 month ago

    try

    It costs money.

    I tried something (‘multiplayer demo’, I suspect outdated/barebones export) and it has some neat stuff, the official demo doesn’t work though (Picotron Playground is resting.).

    more subjective

    I’m really interested in 3-digit hex colors (12-bit-RGB) and it seems like something like this would use it. I’m working on my own palette that’s currently 49 colors (7x7) so I guess it would fit here as its own palette or maybe even in the 32 empty slots with some reworking.

    That said, I’m not big on the pixel (or even rectilinear voxel) workflow/aesthetic though (more for polygons, 2D and 3D) though I know that probably eliminates most options.







  • To me it seems like the VR market might have a high-end foothold but otherwise seems like a “try again in 30 years” for the general market (so, slightly better than 3D TV’s fate). Which isn’t really Valve-specific.

    Though I’d also say <top level comment> is uncharitable way to frame it, the headline reminds me of the free PC codes for Portal 2 with Co-op crossplay early on in the Steam days. Though I’m sure AI-market-induced cost increase is a big part of it so apology actually isn’t a bad way to put it, without ‘failure’ factoring in.



  • I’ve done similar things with pan-roasted vegetables (some mix* of zucchini, onion, carrot, celery, red bell or jalapeno, mushroom (roughly that order for most-to-least used) lid is used on-and-off). I’ll throw pepperoni bits in at the end to brown a bit.

    If I’m lazy I’ll just add sauce after plated, sometimes cheese in the pan (not long enough to cause a mess), or throw it all in a tortilla and cook it again in an old electric grill (easier to dip it in sauce instead, too).

    A few times I’ve pre-soaked pasta noodles in a 28oz bowl, microwaved them, drain then brown the noodles a bit in the pan with everything else and transfer it back to the noodle bowl and layer in the other pizza ingredients (w/further microwaving, plate-as-lid).

    * usually 2-3 things, though I’ve done just zucchini+sauce before


  • insomniac_lemon@lemmy.cafetomemes@lemmy.world•Everything was almost perfect. Until...
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    2 months ago

    It’s absolutely true. And that my outdated Arch system is likely still more fresh than Debian.

    That said yeah I would like something that can update itself whenever without breaking*, certainly if it expects me to update frequently. And manual interventions (ideally used for things that actually have a choice/fix, not just what ends up being a pasted command or two) should be a warn-step/update-blocker (depending on situation).

    Though what the image is probably about (2025-12-20, nVidia 10-series turned legacy, legacy driver put onto AUR) is a bad situation in its own right particularly later when the AUR issues started happening. And it is really an update-or-don’t (or get an AMD card somehow) issue.

    Other distros likely do solve the issue of updating, though from what I can see aren’t as good with packaging (dependency handling, lacking optional dependencies) and package availability. Which can be worked around somewhat too, but still needs more trial/input.

    Annoyances are also multiplied for me by having non-fiber internet (also shared).

    * TBC I also mean the act of updating itself (outdated keys etc), not just the outcome


  • this year

    And one post earlier (2025-12-20) that the image likely could be about:

    NVIDIA 590 driver drops Pascal and lower support

    Install nvidia-580xx-dkms from the AUR

    Impact: Updating the NVIDIA packages [without manually changing to AUR packages] on systems with Pascal, Maxwell, or older cards will fail to load the driver, which may result in a broken graphical environment.







  • I mean it probably does cover that, one concept is bridging (connections between different groups, someone you met by chance not because they’re your neighbor) and political polarization has actually increased due to our voting system.

    Similarly I’d bet a lot of people only called themselves christian because it really wasn’t a choice (upbringing, peer/family/institution pressure, cognitive dissonance), the sort of thing that makes a lot less sense in recent years where hypocrisy is on full display (be it politics, cover-ups, or megachurches).

    For race, I think the most homogeneous communities that exist probably are still more alone today. A lot of the community options were built around places or conditions that disappeared and never recovered, or clubs that may still exist but don’t get new members.