Veteran romhacker Infidelity keeps working on more and more NES classic titles, and this week, another classic from the NES era has joined the ranks of native SNES ports thanks to him, with the latest being one of the most infamous for its difficulty, or rather, for its gameplay quirks, but...
Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.
It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.
Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o
Did they manage to make Raphael less useless here? :>
Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.
It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.
Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o