• katy ✨@piefed.blahaj.zone
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    1 day ago

    it’d be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt

  • xyzzy@lemmy.today
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    2 days ago

    No graphical or gameplay enhancements, just music and no slowdowns or flicker

    • sychthys@lemmy.world
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      1 day ago

      To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I’ll take the technical improvements.

    • ouRKaoS@lemmy.today
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      1 day ago

      Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.

      • mysticpickle@lemmy.ca
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        1 day ago

        It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.

        Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o