I’ve been playing Slay the Spire 2 and I’ve been really enjoying it.
The new characters, Regent and Necrobinder, have really interesting play styles. Overall, it’s proving to be a great sequel to an already great game.
I never managed to fully get into the first game, I think mostly because I only had it on mobile and there was some jank with the touch controls. The sequel feels MUUUCCHHH more refined and I’m loving the multiplayer. I’ve been trying to stop playing MTGA because the decks you go against online are just zero fun to play against, so this has been very refreshing as a PvE alternative.
I’m enjoying reading how good everyone says it is.
This is going to be a definite purchase for me, but I tend to wait till games are out of early access.
If you wait, you will miss out on the incredible placeholder art.
*Placeholder art lovingly crafted in MSPaint by human hands
Spire 1 had the beta art unlockable as a per-card toggle for beating the Act 4 boss. Spire 2 doesn’t have Act 4 yet.
Its honestly a fully complete game, I’m hoping they only did early access because they plan to add more content. It’s great and have had basically no bugs even playing 4-player multiplayer.
Yes but also they still need to balance stuff and they’re definitely going to add more stuff too. It’s a very good beta they’re letting us play early.
I bet theres a few events here and there that are unbalanced in ways they havent predicted. It’ll be lots of tiny tiny changes, like tweaking rarities of certain cards if an OP build keeps showing up too often or something.
Doesn’t seem like something for early access though, like that’s just normal routine patching after a full release.
You are probably right but I don’t want to give up hope for moar!
There are some epochs that don’t unlock anything yet. Only MegaCrit know what those are. I’m hoping they held back a character or two.
They also need to beta test the multiplayer and with a game this reliant on RNG you need as large a test bed as possible to see where you need to make balance tweaks.
Perfected strike + clone is broken in the best way
I’ve been loving it so far. For me personally the game is pretty hard but it feels much less frustrating to lose a run than in Slay the Spire 1.
It finally clicked with me that skipping a card reward is often the best option, pathing for elites is worth the relics, and upgrading a card is often better than healing.
I’m motivated to study the game and try my best to beat A10. Does anyone know good resources for the game beyond the click baity beginner tips and going infinite montages?
Look at your draw pool often, a lot of people try to play on heuristics/statistics, which that’s a great place to start. but to climb ascensions and increase your winrate you really have to get the most out of your cards and make sure you are making plays with all information available rather than trying to play averages and strategies.
Removing cards is also a big help.
Outside of a few specific cases, Strikes and Blocks are largely chaff. So my first few store visits are primarily for removing cards.
yeah that was a big revelation too, I used to think it was just there to remove curses
Strikes and defends are basically curses that do the bare minimum to beat the first two or three floors.
And yeah watch a good player on twitch because it will blow your mind, skipping is like the first thing you learn playing this game you’re just getting started.
The Silent is really good at that with the Discard/Sly mechanic. Having a deck with a lot of discard makes those curses way less impactful.
Does anyone know good resources for the game beyond the click baity beginner tips and going infinite montages?
Watching Baalorlord VODs and trying to reason about what choice you would make along with him is a pretty good exercise, I think. He’s quite good at the game and offers good insights as he goes when playing.
Thanks, I’ll check him out
Osty is a good being, and deserves much health.
Osty deserves all the calcium in the world
All hail big Osty
I’m really enjoying it too. I feel like they really refined a lot of the existing mechanics… it’s so much more clear to me know what the original envisioning of some mechanics were.
I feel like they saw how the game ended up being played, and went back to the drawing board.
I miss the Watcher, and still suck with the new characters (and defect apparently), but it definitely is fun. Love that they officially included multiplayer in the game, it works great (though it either makes the game considerably easier, or my friend is just carrying me :D)
Defect is the only one im good at lol
I’m not the biggest fan of the Regent, but overall am enjoying the game a ton. All the additions to the original characters are solid as well, love the sly mechanic. Dig the new enemies.
@KnitWit Regent is hit or miss for me. I feel like he relies heavily on a few specific cards that are needed in order to really do well. I also have problems getting good block cards with him. I lose a lot with him but the few times I’ve gotten a good setup with him he felt really powerful. I’ve had the most success using star cards for block and some extra damage while buffing the sword up.
There’s a power that makes the sword hit all enemies which really boosts him.
Regent pisses me off lol. All the others I got solid strategies with but regent is still a PITA
The secondary energy seems out of whack. Too hard to generate which immediately switches to OP if you get one of a few things that solve the generation issue.
Yeah, I run into basically one of three issues with Regent:
- I have a deck that can do good damage and accrue stars, but getting destroyed without any block
- I have a deck with lots of block and stars, but do barely any damage so it’s a race against enemies strengthening themselves.
- Card rewards flip flop between forge and stars, so can’t build a consistent deck for Act I boss
I can’t tell if I’m just playing him bad or getting bad luck, but he’s the one I’ve struggled with the most.
I think a lack of synergy between stars and forge is part of what leads to that. With sovereign blade costing 2 (or 3 with the double hit power) it doesn’t play well with having to spend energy gaining stars as well.
Oh yeah, what I’ve seen some people suggest is to target one or the other. It’s just even doing that hasn’t really clicked for me.
Huh, in one recent run I was using stars to block and do chip damage whilst slowly building up the blade for a big wallop at the end.








