In the Lord of the Rings fandom there’s a persistent debate whether balrogs, or Durin’s Bane specifically, have wings. The text in Fellowship is ambiguous whether what it is describing are literal wings or something else wing-like.
In the Lord of the Rings fandom there’s a persistent debate whether balrogs, or Durin’s Bane specifically, have wings. The text in Fellowship is ambiguous whether what it is describing are literal wings or something else wing-like.
True! There was a period where I swore PF was better than 5E but then Draw Steel started posting their early system versions and I realized I was arguing for a couple of degrees of difference when the real improvement was an entirely new way of thinking.
Draw Steel isn’t for everyone or every group or especially every genre/playstyle, but I think it should force everyone playing generic fantasy style hero games like 5E and PF and 13th Age, etc to reexamine the lineage of games we’ve been used to.
It’s a different genre but I also appreciate Call of Cthulhu’s mechanics. Roll-under is a bit weird but I appreciate that you’re rolling against your own skills rather than some number set by the DM side of things. The DM just has to decide if it’s normal, hard, or very hard difficulty.
As far as a complete paradigm shift, Alice Is Missing is a fantastic game. The difficulty lies in finding three other people who can play a serious RPG about a missing child in a small town.
Lancer has been my Draw Steel. That and I love the setting and giant mechs :D