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The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 6 days ago

Remembering the good ol' days

lemmy.imagisphe.re

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Remembering the good ol' days

lemmy.imagisphe.re

The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 6 days ago
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  • iturnedintoanewt@lemmy.world
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    6 days ago

    Do you have any link regarding this? I knew of this kind of trick for NES, SNES and Mega Drive games, but other than memory swapping in the GB, I had no idea there was any additional computing trick?

    • sudoMakeUser@sh.itjust.works
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      6 days ago

      I don’t think there was anything beyond SRAM for save games for the GB/GBA. There was a number of cartridges with sensors or rumble packs but I can’t find any details about extra computational power on the cartridges.

      I would also be interested if there’s some exceptions that I didn’t know about.

      • Anivia@feddit.org
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        5 days ago

        I guess the real time clock on Pokémon games is technically extra computational power 🤓

    • Natanael@slrpnk.net
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      6 days ago

      https://www.gamingalexandria.com/wp/2024/02/every-epoch-cassette-vision-game-preserved-and-emulated/

      After looking closer it looks like the Gameboy ones with CPU were mostly unofficial like media player cartridges

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