According to The Korean Economic Daily, citing insider sources, Krafton has now been forced to pay out that bonus, which equates to $3.12 for every $1 every month that Unknown Worlds surpasses $69.8 million in revenue, with an upper limit of $250 million. This amounts to around 35% of Krafton’s operating profit in 2025, which may explain why Krafton fought tooth and nail to avoid paying the sum.
Subnautica devs have maxed out their bonuses already 😂



Looks like Krafton negotiated insanely bad bonus conditions and terms for themselves here. Are they adrenaline junkies or am I bad at math because it looks like they have to pay much larger bonuses than they made revenue so far.
That entire situation was ridiculous. The major points:
Good summary. What’s wild to me is reading through this and pondering the frequency of these events. “Someone made an arrogant/stupid business decision” multiple times a day every day. “Someone tried to weasel out and was told that was stupid” also every day. “Went ahead with the plan anyway” - very frequent. “Tried to burn it all down” - all too often. Then we get to the turn where the wronged actually got a fair day in court- far, far less often. Then the villain of our story with $250M on the line somehow didn’t lawyer up enough to get the best justice money can buy - almost seems like fiction at this point and beyond.
Wild ride. That Kim bloke has been underwater and panicking for a while now
So… did he use ChatGPT to write the contract in the first place? If so, that would fucking hilarious.
The acquisition was finalised in late 2021. No, Kim was stupid entirely by his own power.
I mean, you could see it as an investment? You know, by motivating their workers to create a very good product that then sells very well later when they are out of early access? Like a theoretical normal company should do?
They probably need to sell over 14 million copies at full price to break even with that bonus. The math is very bad for them. That’s not impossible, but it would make it one of the best selling games of all time (top 50)
Thanks for checking the math, that is indeed an ambitious goal to reach.
Subnautica 1 and Below Zero together sold over 18 million copies, so reaching over 14 million with only one installment is doable with the bonus of being well known now, but still very ambitious.
And just to admit: yeah I also think the CEO did an overly stupid thing with that amount of money as bonus. But he also uses ChatGPT as legal advisor, so him being stupid is something we already knew.