

Something needs to fill the gaping hole left behind after Concord’s death.
I take my shitposts very seriously.


Something needs to fill the gaping hole left behind after Concord’s death.


Realistically, is that a factor for a Microsoft-sized company, though? I’d be shocked if they only had a single layer of redundancy. Whatever they store is probably replicated between high-availability hosts and datacenters several times, to the point where losing an entire RAID array (or whatever media redundancy scheme they use) is just a small inconvenience.


This is not meant for human beings. A creature that needs over 140 TB of storage in a single device can definitely afford to run them in some distributed redundancy scheme with hot swaps and just shred failed units. We know they’re not worried about being wasteful.


The lesson should have been learned when Lawbreakers died: you can’t release a game that is just “good” into a saturated ecosystem and expect it to succeed. When a game has to compete with six others in the same genre, especially deeply enfranchised titles like Apex or Forkknife, it must be exceptional. Highguard falls well short of that. It’s the most average, design-by-committee, risk-averse, trend chasing, white bread, picket fence product I’ve played in a long time. It’s a glass of lukewarm tap water. It’s unsalted butter on toast. And that’s before Keighley and studio management fucked up its marketing.
If a game has to fail in order for some management type to finally engage that lump of tapioca pudding inside their cranium and let the game system designers create a better game, I won’t shed a tear for it. And if this is what the studio made up of alleged “industry veterans” can achieve, I won’t shed a tear for it either. We need better games, not more of them.


Dead Space 1 remaster. I categorically refuse to give any money to EA (even before the Saudi buyout), and that’s their only game I’m even remotely interested in that isn’t available through alternative channels.


You spent the better part of the week spewing contrarian nonsense. What are you trying to achieve? Are you farming downvotes?


I’m going to guess (this is speculation) that Shotbolt & co. are sanctimonious, self-serving ambulance chaser dipshits. Wolfire and Epic opened the sluice gate and they wanted a slice of the cake in a different jurisdiction. Whatever payout the “gamers” might ever receive (this is NOT speculation) will amount to literal pennies while the lawyers barristers take home millions.


Absolute hogwash.
I’ve had good experiences with Rustdesk. The client is open-source and the no-cost server components (ID and Relay servers) are self-hostable. The remote server works on X11 and Windows. I use this script to run XFCE+Rustdesk in a headless session:
export SERVERNUM=69
export SCREEN_SIZE='-screen 0 2560x1440x24'
export DISPLAY=":${SERVERNUM}"
export XDG_SESSION_TYPE=x11
xvfb-run --server-num="${SERVERNUM}" --server-args "${SCREEN_SIZE}" startxfce4 & disown
sleep 1
flatpak run com.rustdesk.RustDesk & disown
Sunshine + Moonlight is also a good choice. I have Sunshine installed on a box at home and use Tailscale to connect to it from the Moonlight client. At 1440p 60 FPS it has no visible compression artifacts and responsive enough for gaming.


That was the UK.


The 10.0 is Wine’s version that the Proton release is based on, the -4 is the version of Valve’s patches on top of Wine. Steam doesn’t keep individual patch versions around, only the latest available patch for each major version.


The concern: “Why aren’t we in on it?”
It’s not a bug, it’s an unimplemented feature. The !community@instance syntax is not part of any Markdown flavour, so every client has to implement it independently, and it’s possible that it collides with some other kind of token (e.g. with the @user tag).


I know. I was responding to the comment, not the video.


it’s still hard to set up Nvidia GPUs on Linux, even on Bazzite
No it isn’t. Wade specifically admitted that he didn’t do any “setup” beyond installing and updating the system. If he had done a minimum amount of superficial research, like googling “how do I install driver”, the numbers wouldn’t have been held back by NVK or llvmpipe. The video is not representative of Linux gaming, or Bazzite even. He half-assed his way to some kind of result.


I know, I was talking about the state of Vortex as of today.


My experience says: don’t. Vortex uses some weird-ass GUI toolkit that doesn’t like running on Wine. Mouse-related events (hover, click, drag) sometimes don’t fire. If MO works for you, Vortex is probably not worth the effort.


Finishing a Dark Souls game.
And finishing a Dark Souls game.


You should also look at which processes use the largest amount of memory. ZFS is weird and might allocate its cache memory as “used” instead of “cached”. See here to set its limits: https://forum.proxmox.com/threads/limit-zfs-memory.140803/
“We are absolutely cooked, chat.” - Alan Wake (writer)