It can absolutely be both rushed and way late. You just have to move very slowly (or inefficiently) for a long time and then try to get what you have release-ready in a hurry.
Ye but there have been plenty of games that never got fixed because once a game flops the publisher usually isn’t super interested in dumping more cash into it.
I still remember anthem and how they wanted to fix it up for a 2.0 release but when EA realized they wouldn’t be able to sell it again because players HAD ALREADY FUCKING PAYED FOR IT they just abandoned it.
All that being said something seems to be going wrong in current game development cycles. It took 4-5 years to make Skyrim and now ES6 will 3 to 4 times as long.
Yeah, rushed games are always the best. Love them.
Sure, normal take. But ES6 would not be ‘rushed’ even if they finished it a decade ago.
It can absolutely be both rushed and way late. You just have to move very slowly (or inefficiently) for a long time and then try to get what you have release-ready in a hurry.
You make a good point.
This doesn’t affect me, cause I never buy games before the first >50% off Steam sale.
Ye but there have been plenty of games that never got fixed because once a game flops the publisher usually isn’t super interested in dumping more cash into it.
I still remember anthem and how they wanted to fix it up for a 2.0 release but when EA realized they wouldn’t be able to sell it again because players HAD ALREADY FUCKING PAYED FOR IT they just abandoned it.
All that being said something seems to be going wrong in current game development cycles. It took 4-5 years to make Skyrim and now ES6 will 3 to 4 times as long.
Right Bethesda is defintely gonna release an update and fix all the bugs by then, they are well known for that.
Modders will though.