FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 4 天前Three developers' different philosophies on difficulty for their gameslemmy.imagisphe.reimagemessage-square212linkfedilinkarrow-up1640arrow-down14file-textcross-posted to: gaming@lemmy.world
arrow-up1636arrow-down1imageThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 4 天前message-square212linkfedilinkfile-textcross-posted to: gaming@lemmy.world
minus-squarequeermunist she/her@lemmy.mllinkfedilinkarrow-up23arrow-down1·4 天前You can just play a different game. It’s a toy. This shit doesn’t matter.
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up9arrow-down1·4 天前Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up1·2 天前Then why did they nerf my boy the Mimic Tear.
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You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.