• deeeron@lemmy.zip
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    2 天前

    After seeing the combat physics in the gameplay trailer where the brute guy doesn’t react at all to hits except for the 5th or 6th in a row I’m gonna have to pass on this game. It looked promising, at first, but hopping around a boss and landing multiple hits without any reaction just seems lazy from the devs. Microsoft and Sony are both churning out some bullshit to try to appeal to millennial gamers and it’s not working.

  • NOT_RICK@lemmy.world
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    3 天前

    20 to mainline the story, double that if you do all the side content. Sounds good to me

  • SoupBrick@pawb.social
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    3 天前

    “Yeah, it took me a good 20 hours to beat this game. It is crazy hard, so be prepared, Gamers!”

    ~Interview with an IGN Game Journalist after completing the Fable demo.

    • juipeltje@lemmy.world
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      3 天前

      I had a similar thought proces when i heard outlets say gta 6 story is like 80 hours. I was like "for a regular gamer? Or a “game journalist”?

  • warmaster@lemmy.world
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    3 天前

    There were games I couldn’t play because of games for Windows live login requirement and their backend remained broken. I don’t trust them for the long run.

    The only way I would buy this is if it didn’t require Xbox login, and that ain’t happening anytime soon.

  • SkyezOpen@lemmy.world
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    3 天前

    Here’s hoping they keep to the original and don’t do anything too crazy. The sequels were good but the first was a masterpiece. I still remember my loadout: 1 handed weapon with force push, assassin rush, and fireball on page 1. Eventually swap to 2 hander (solus greatsword obvs) with berserk and slow time. Tear those summoners a new ass.

    • I always thought it would be better if they made the game Molyneux promised and hyped up originally. I wanna carve my name into a tree and see the scarring remain over time. I want to actually have to worry about other heroes taking my quests. I want to fight a fuckin’ dragon.

      • TaterTot@piefed.social
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        2 天前

        There are two kinds of people who played the original Fable.

        The first, after years of hearing Molyneux’s lies hyping up “Project Ego”, finally got their hands on the game and thought “Is this it… What the fuck?” as they collectively experienced one of the first true examples of an over hyped game failing to live up to the promises. A now time honored trend in the gaming industry with games like CyberPunk 2077 and heavy weight champion Star Citizen carrying on the tradition.

        The second, having been living blissfully unaware of Peter Molyneux, rented it on a whim and though “wow, an RPG with choice and consequence and a passable combat system on a console!? Amazing!”.

        Oh what I would give to have been part of the second group…