This game came with my hand-me-down DMG I got for my birthday back in 2001. Thankfully I never made it to the final level back then, pretty sure I would’ve tossed the game out the window after losing 50+ lives. Looking for what I should play next, recommendations welcome :)

  • tacosanonymous@lemm.ee
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    9 months ago

    The disparity between the final level and any other level in that game is insane. Congrats on the win!

    • xyzzy@lemm.ee
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      9 months ago

      To add to that, I think this may have been the game that started that trend. There was always a difficulty ramp, but the sudden spike level came later in the series. Any Mario platformer these days has a crazy difficulty spike near the end.

      I mean, New Super Mario Bros. 2 had an entire DLC called “impossible levels.” And don’t get me started on The Final-Final Challenge in Super Mario Bros. Wonder.

      • PraiseTheSoup@lemm.ee
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        9 months ago

        Wonder as a whole is way easier than most mainline Mario games though. It’s only the secret world that poses any challenge.

        • xyzzy@lemm.ee
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          9 months ago

          Sure. That’s a bit beside the point, though. I was referring to these games based on the hardest levels in them.

  • ChaoticNeutralCzech@feddit.de
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    9 months ago

    If you have one of the earlier cartridges, go explore the secret RAM area. It’s one of the two games I know where you can do that.
    OneShot ram joke

  • Codename_goose@sh.itjust.works
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    9 months ago

    If you have a GBC I would recommend super Mario bros deluxe. gives you SMB and the Japanese SMB 2 along with a bunch of of unlockable QoL fun feature like time attack, save files, and a red coin challenge.

  • constantokra@lemmy.one
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    9 months ago

    I loved that game. I’d recommend Link’s awakening next. It’s completely different, of course, but it’s another great adaptation of something familiar for the gameboy.

    • Spinny@lemmy.worldOP
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      9 months ago

      Funny you say that, I took a break from Link’s Awakening to play Super Mario Land 2. Trying my hardest not to use a walkthrough but some of the late game dungeons are pretty tough compared to LTTP.

      • constantokra@lemmy.one
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        9 months ago

        They are, yeah. I don’t sweat walkthroughs anymore. I’m about 20 years too old to have enough time to wander around frustrated. I give it a go, and look for a hint when I can’t figure it out.

      • Aniki 🌱🌿@lemm.ee
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        9 months ago

        I remember some of those dungeons were ingeniously tricky to figure out but once you do you’ll be kicking yourself.

  • bighatchester@lemmy.world
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    9 months ago

    I never finished this game as a kid . I had this with my original no color gameboy. Not sure how my mom paid for it . But she did go to jail one Christmas for shoplifting so maybe she didn’t lol .

  • JackbyDev@programming.dev
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    9 months ago

    I don’t think I ever beat it! I got to the final fight with Wario. I figured out I could turn it off right before I would die and not lose my progress. (When you lose all your lives you’d have to redo the boss levels and, you know, get the 6 Golden Coins.)

  • circuitfarmer@lemmy.sdf.org
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    9 months ago

    Iirc I did this once when I was a much younger person. Fantastic game and incredibly challenging, especially near the end. Great work!

    • Spinny@lemmy.worldOP
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      9 months ago

      Maybe 5 or 6 hours total? One hour was just trying to beat thee Wario level over and over.

    • shinratdr@lemmy.ca
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      9 months ago

      I don’t think I’ve ever heard anyone say this.

      SML1 was basically just a proof of concept, it’s so short, lacking graphical detail and proper Mario physics. It’s not awful or anything, but if it didn’t have “Mario” in the title it wouldn’t even be remembered today.

      SML2 isn’t perfect but it’s one of the best original Gameboy games, and really shines on its own. They don’t even feel like they’re part of the same series. I highly recommend the SML2 DX hack, played it on my Analogue Pocket and loved it, without the slowdown and with colour it’s very fun.

      • Lycerius@lemmy.world
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        9 months ago

        SML 1 was my first game, and I love it dearly, but SML 2 is objectively better in almost every way.

      • Kepabar@startrek.website
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        9 months ago

        I think it’s a combination of nostalgia and the fact that SML1 had levels, enemies and music that were super unique compared to other Mario games before or after.

        SML2 is a better game on the technical side of things but nothing in it blew me away or was memorable enough for me to recall with super clarity like I do with 1.

  • Nudding@lemmy.world
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    9 months ago

    Oh man I was confused and thought there was a sequel for Super Mario World for a second :(

    • Spinny@lemmy.worldOP
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      9 months ago

      Wasn’t Yoshis Island the sequel to the original Super Mario World on the SNES?

      • Nudding@lemmy.world
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        9 months ago

        I’ve heard that super Mario Wonder is more of a sequel but yeah I think you’re right.

        • stevedidWHAT@lemmy.world
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          9 months ago

          I could definitely see this with the map layout and whatnot. Obviously they’ve had the entire super Mario bros (+, 2, etc) series throughout their modern consoles but wonder really, to me, brings back the “woah look at all these new places” type feel back

          Say what you will about Nintendo but you gotta admit them keeping around this franchise and keeping it “hot” is pretty impressive

    • ipkpjersi@lemmy.ml
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      9 months ago

      Oh I wish. I think that might be my favourite Mario game of all time. Or maybe Mario 64.