Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.
Just checked and payday 2 is sitting at 20k current players while 3 is still <300.
For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.
Just checked for laughs and helldivers 1 has more players than payday 3 right now.
It’s not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.
Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.
Just checked and payday 2 is sitting at 20k current players while 3 is still <300.
For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.
Just checked for laughs and helldivers 1 has more players than payday 3 right now.
I’m doing my part!
It’s not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.
It was clear from the beta they were rushing to launch. They should have spent at least another 6 months on content and bug fixes.