• UrLogicFails@beehaw.org
    link
    fedilink
    English
    arrow-up
    38
    ·
    6 months ago

    Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).

    Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

    You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

    PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

    Overall, a cruel and short-sighted move from Microsoft.

    • Feydaikin@beehaw.org
      link
      fedilink
      arrow-up
      8
      ·
      6 months ago

      Overall, a cruel and short-sighted move from Microsoft

      That depends on who and how many they decide to merge into other developer teams and who is let go.

      I mean, I doubt most MS higher-ups would know talent if you threw it at them. But whenever there’s big acquisitions, there’s gonna be some house cleaning. So who gets to stay (if they want to) is likely down to last things they have produced.

      Redfalls team is done for sure. But Tango Works I don’t know… I can imagine overseas based companies are a more tricky beast to handle. So that’s probably down to some cost/benefit analysis if they go or stay.

    • Midnitte@beehaw.org
      link
      fedilink
      English
      arrow-up
      6
      ·
      edit-2
      6 months ago

      (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

      It’s easy to understand when you realize that purchase wasn’t about talent, it was about IP.

      Now sure, closing these studios and preventing the development of new exclusives is leading to Sony eating their lunch now, but longer/very short term it leads to them developing exclusives with their IP at a cheaper cost. It’s just all about cost cutting to make pretty line go up.

      • UrLogicFails@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 months ago

        Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.

        Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

        While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

        You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.

        You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip