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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago

Halo Reach remains a masterpiece of dread - and the greatest prequel story of all time

www.eurogamer.net

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Halo Reach remains a masterpiece of dread - and the greatest prequel story of all time

www.eurogamer.net

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year ago
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A look at the powerful doomy storytelling of Halo: Reach.
  • Cyberspark@sh.itjust.works
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    1 year ago

    Let’s not pretend that MGS lore is more than a barely comprehensible fever dream. It’s good, for sure, and insanely pretty for a 2004 ps2 release, but try explaining it to someone and see how far you get.

    • Blackmist@feddit.uk
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      1 year ago

      https://www.youtube.com/watch?v=aaLiLRVeaZA

      • PipedLinkBot@feddit.rocksB
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        1 year ago

        Here is an alternative Piped link(s):

        https://www.piped.video/watch?v=aaLiLRVeaZA

        Piped is a privacy-respecting open-source alternative frontend to YouTube.

        I’m open-source; check me out at GitHub.

    • Lobreeze@lemmy.world
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      1 year ago

      MGS1 isn’t TOO crazy.

      • Cyberspark@sh.itjust.works
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        1 year ago

        In true kojima fashion it gets weirder the deeper you go

    • all-knight-party@kbin.run
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      1 year ago

      Sucks for you, I love barely comprehensible fever dreams! Keeps me on my toes, and I find the “is this symbolism or just insanity?” game a pretty fun thought process to have throughout

      • Cyberspark@sh.itjust.works
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        1 year ago

        Not a complaint, but it does raise the entry level for people getting excited about the story.

        • all-knight-party@kbin.run
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          1 year ago

          I think you can enjoy it as a sometimes absurdist rollercoaster. It’s not necessary to hang onto every word and understand every bit of symbolism. The insanity is interesting enough and startling enough to get you by on surface level entertainment alone as long as you find craziness fun.

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