• Wahots@pawb.social
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    15 hours ago

    Single player games with a good story and fun replayability are what I’m after. Or co-op. Occasionally, a fun multiplayer with a risky, innovative design like Lethal Company.

    If a game requires me to collect 100 goddamn feathers, or press X 20 times to “survive” a heavily scripted encounter, you are doing your game wrong. Look at Black Mesa, look at Subnatica. Look at the games that took risks like Lethal Company or Elite Dangerous. You don’t have to appeal to everyone. You have to tell a story well, and the gameplay should be unique and interesting. Larian understood that with Divinity 2, and made improvements to both story and gameplay in BG3.

    • SSTF@lemmy.world
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      6 hours ago

      Unfortunately the good taste of people who actively comment about games often has only slight overlap with what makes money.

      Three of the top ten US game earners in 2024 were yearly sports game rehashes. One of the top ten games was Call Of Duty. One was Fortnite.

      These are money making machines. We can argue and beg and plead all we want. There is a huge mass of gamers out there was simply don’t care, and who will continue to buy formulaic rehashes and microtransaction infested treadmills.

      The AAA publishers are not in it for the art. Look at AA and indie if you want games that are willing to appeal to a niche. I’m talking to you and everyone else reading this because this might actually have an effect. Saying what AAA publishers and developers should do is pointless, not like they will ever read it.

    • skulbuny@sh.itjust.works
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      14 hours ago

      Lethal company is literally just old school d&d tho

      You go into dungeons, try to avoid all the monsters because they can kill you in one hit, get the treasure they protect and gold is xp.