Key Facts:
- The Analogue 3D machine, which aims to replicate N64 hardware without emulation, has been delayed from its original planned release this year to the first quarter of 2025.
- Preorders for the Analogue 3D are now open.
- The device comes in black or white.
Additional Information:
- Analogue has released first images of the machine.
- An 8BitDo controller is intended for use with the 3D, retaining the original size, sub-layouts, and feel of the N64 controller, but not replicating its awkward form factor.
- The 8BitDo controller will cost an additional $40 as it won’t ship with the Analogue 3D.
If you’re interested in owning a reimagined N64 experience with 4K upscaling, this could be the device for you. However, it’s worth noting that the release has been pushed back.
Will the $40 extra cost for the controller significantly impact your decision to preorder the Analogue 3D?
- I did pre-order one, and two controllers. In 1990s dollars this is not really that expensive, is how I’m rationalizing it. 
- Seems neat, but I just wish N64 games were worth the effort. Don’t get me wrong, I was a huge N64 fanboy back in the day. But looking back on it, it just didn’t hold up like PlayStation did. Aside from Nintendo’s first party games and a select few third party, there isn’t much id want to play on it. - I broke out my N64 earlier this year and got myself an upscaler and cleaned up my controllers. Played some games for a couple months and then got tired of em again. 
- Unfortunately, said controller won’t ship with the Analogue 3D, so if you’re looking to play your N64 games with a controller that won’t cause your hand to go non-Euclidean, you’ll have to fork out an extra $40. - Does it not support other bluetooth controllers at all? You can only use the 8BitDo? - I think Analogue typically supports Bluetooth in the consoles generally, but is very cautious about whitelisting specific controllers that are officially supported. 
 
- What is the use in upscsling to 4k games that have very low res textures? Goldeneye is a great game but everyone is blocky and everything is angular with repeating texture images, what benefit is upscaling if the base is just not there? - They use filters to mimic the appearance of a CRT. This can make games that were designed for a CRT look significantly better than rendering them directly for modern LCD displays. - Some examples from a quick search:   
 
- Using FPGA is emulation, Analogue needs to stop spreading that lie. - I think if I were to be pedantic I would call software emulation “simulation” and hardware emulation “emulation.” Software attempts to match the characteristics of the game output. Emulation attempts to match the hardware . - Accurate softwareemulatoras try to replicate the hardware as well. Near wrote a blog post about it back in the day. Here’s an archived copy of said post. 
 
 





