Brave Little Hitachi Wand

I’m a human being, god damn it. My life has value.

  • 15 Posts
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Joined 2 years ago
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Cake day: June 14th, 2023

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  • You can’t trust the reviews, it’s true. But also, it’s very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren’t just out to make a buck.

    I’m going to spend how much to play a game with an obligatory launcher after I already opened steam? And it’s badly optimised? 100gb you say? And I have to see ads for skins? And that’s competing with a game less than half the price that’s amazing, 3gb, no ads, and it can run on a decade old computer?

    This is a big-budget problem. They made their omelette, and now they’ve got to sleep in it.
















  • Variation did begin to pick up once they started making indie games for consoles, but I was referring to games you could find on the shelves for an average home console. And I wasn’t going from memory, I was going off something I read a while back.

    https://techraptor.net/gaming/features/cost-of-gaming-since-1970s

    Since as long as I’ve been a gamer, the average MSRP of a game has been quite steady despite the fact that the purchasing power of that price tag has completely collapsed.

    An average Atari 2600 game cost $39.99 but that’s closer to $170.70 in today’s money. A game for the PS4 had a sticker price 50% higher, but the actual value of that money is nearly ⅓ as much.

    If you have better data than the article I’d love to hear of it. I hated how they referred to typical MSRP as the “average” price when it’s clearly the mode and not the mean.

    My only point was that the price of these games has been at a certain level without regard for the drastic decline in the value of the dollar. Demand for games should be on the elastic side, so it’s weird that (most) prices have been so steady.