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Cake day: 2023年6月10日

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  • While I understand what you’re talking about, I would argue it’s bad metaprogression that you dislike. I liked Rogue Legacy when I first played, but didn’t enjoy the second one even though it’s essentially the same. Let me give you an example of good metaprogression: Dead Cells.

    There’s the metaprogression that allows you access to new areas and new mechanics, but that’s fairly quick compared to the length of the rest of the progression, and I would argue it’s not the sort of thing you’re complaining about.

    What could be similar is the way you unlock equipment, although you don’t become stronger with each run, you unlock more weapons. This gives you variety, but the vast majority of the progression happens in your head. If you have enough hours in Dead Cells and think the metaprogression is what made you so good at the game that you couldn’t finish one level when you started and now you play for hours, do me a favor and start a new save. After being on the second cell I bought the game for a different platform, on my first run I got to the first cell.

    Which brings me to the second metaprogression in the game, cells. They make the game harder, not easier, and it’s the way to progress, you have to purposefully make the game harder to progress. IMO this is how metaprogression is supposed to be done, you need to be better, and when you think you’re good enough to beat the game it lets you know “you’ve only just started”.




  • These aren’t nicknames, these are the standard names of US currency. Pennies, nickels, dimes, quarters, and half-dollars (not super common though)

    They’re nicknames for those (Similar to how people refer to bills by whatever president is printed on it), they might be very popular nicknames which grants them the “common name” descriptor, but the official names are the boring “<amount> cents coin”. People outside of your country have no obligation to know how you nickname your coins.

    Also if someone pulled out 26 coins to pay for a meal they’d also have a very annoyed cashier at minimum

    Well, that might be true now because most counties only have 5 different coins, but pre-decinalized currency in the UK had 11 coins, it only got to 26 coins in my example because I included 7 of those (Sorry for farthing, pennies and Guinea fans out there), most of which in small numbers that someone might be carrying around in their pocket individually. And my point was precisely that, it’s such a complex system that you end up with dozens of coins with random values trying to mix and match them to get to the amount you want.

    The point of this was more “Coins are a pain in the ass regardless of whether we’re dealing with 100 or 240 as the base”

    But they’re not, like you realized with 26 coins of 7 different values you didn’t even get to a whole pound, with a decimal system the closest you can get is 1 50¢, 1 25¢, 1 10¢, 2 5¢, 4 1¢ which is 9 coins, and like you can see the vast majority is a single coin because 2 of them would get you to the next coin already.





  • No idea because I don’t know how much a dime, or a nickel is worth, nor what you define as a roll. I can guess a quarter is 25¢. None of those are a decimalized values though, and you’re giving nicknames to certain coins because you’re still holding to a non decimalized money system, it only makes the system more difficult to you.

    A quick Google search let me know that a dime is 10¢, a roll contains 40 coins, a quarter is indeed 25¢, a penny is 1¢ and a nickel is 5¢. And first of all it becomes obvious you need to put large numbers to make the decimalized system appear difficult, I purposefully used small amounts of coins someone might have in their pockets, a total of 23 coins, with no coin having more than their next denomination in value, your example however needed over 130 coins, random nicknames for values and coins grouped in random amounts to try to introduce difficulty.

    So the short answer is that if someone pulls out over 130 coins to pay for their meal they will be told to use a machine to count them. But because decimalization actually makes your life easier, a “roll of quarters” is worth 10, a “roll of nickels” is worth 2, and the rest is 77¢, so nope, even with your arbitrary exaggerated amounts and nicknames it’s still easy to count it to 14.77. Had I told you five scores of Bob, 3 Baker’s dozen Joeys, two threescore Florin, 17 crowns, and 3 ten bob rolls you would still be adding stuff into next week. Math is just easier with decimal currency because we use a decimal numbering system, €5/10 = 0.5€, but £5/10=10s or 120p



  • If you’re going to use Arch you should use Arch. One of the biggest advantages for Arch is the AUR which can cause many issues on Arch based distros that are not Arch.

    That being said, for a media center, if you’re not used to, I wouldn’t go with Arch, Debian is a much better choice since you’re already used to it and should be good for that use case.


  • I think it’s you who is missing the point everyone is trying to explain to you. Valve doesn’t dictate the price on other stores, want proof? Epic gives free games regularly, those same games are sold on steam, for example currently you can get Definitely not fried chicken for free on Epic, but it has never been free on steam.

    Valve only forbids you to sell Steam keys cheaper than on Steam. And even then they tend to turn a blind eye to stuff like humble bundle. They provide you with free Steam keys that you can sell and keep 100% of the value, but in exchange you can’t sell them cheaper than on Steam, which just seems like common sense really. If that lawsuit goes somewhere what Valve will do is charge for extra steam keys, or stop providing them, both of which are bad for developers.



  • Plus all of those games are still on steam, so no actual action was taken against them, one support person possibly misunderstood the question thinking he was selling steam keys and answered with incorrect information. I would get it if the game had been removed and that’s why they were suing, and in that case I would be with them, but that’s not the case. And Overgrowth is an old enough game that they could realistically risk it since there’s very likely not that many new sells happening.




  • All of my systems are Linux, launching Windows games on Linux is not trivial, Steam takes away almost all of that complication. It also provides an excellent ten foot interface for me to use on my TV and buy/install/launch games from my couch without any hassle. Speaking of controller usage, Steam provides excellent support to remap controllers even if a game doesn’t support it, and provide amazing features at that (for example multiple layers, gyroscopic mouse)

    Games getting updated automatically is a great feature, I still remember having to download patches and applying them one by one after a fresh install. Similarly Steam also provides a workshop that allows you to install mods and keep them synced across different systems automatically.

    Finally, the convenience of cloud saves for someone with multiple systems or who uninstalls a game and reinstalls it later is not easy to achieve without a launcher (I still have a saves folder backed up somewhere from before).

    Besides all of that Achievement and other social features are important for some people. And for some games being able to easily play online with friends is amazing (if you’re not old enough to know what GameSpy is you don’t know what it was back then), although I don’t play too many online games so this one is not that important for me, but when I need that feature it is very handy.

    In short there are many reasons, but if you’re playing old single-player games with mouse+keyboard on only one windows PC, then none of my reasons apply to you. Still I would argue that buying games on steam is easier than pirating them, so there’s the convenience factor still (e.g. at a friend’s house and they mention a game, open my phone, and in 5 min with a very intuitive flow I have the game downloading on my home PC so when I come back it’s ready to play).