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Joined 1 year ago
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Cake day: July 12th, 2023

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  • I mean the concept is pretty simple, all they have to do is make whatever the content it is not play without the verification.

    Now I do have to say, it does come down to what is the system we do want? We can agree we don’t want intrusive ads. We can say that the paid for services are too expensive. But at the end of the day when we refuse to pay for the content, and then bypass the ads, we do leave content creation in a rough spot. We’ve kind of reached a point where we need a new system. Yet all we seem to do is try and find ways to break the existing one.






  • Well I mean the biggest thing that would be the ultimate ideal would be anything that can maximize the ability to bring existing unity projects over to godot. IE minimal refactoring needed.

    Big thing is not just getting people to start their new projects, but what about those who have spent 3+ years mastering their game, only to have the rug pulled out from under them when it was 80% of the way to release worthy.


  • Umm… pirating windows is your recomended solution?

    Look don’t get me wrong I could say it’s if anything more cost effective for simply the dev’s to say “OK anyone who has more than 1 hour of linux play time prior to this date qualifies for a refund”.

    Of which, most likely is a handful of people so easy work.

    Screw privacy sensitivity that’s a moot point. Installing windows isn’t a minor tweak to a computer .First of all the suggested method is technically breaking the law. Secondly you are talking minimum adding in a windows partition, so an extra 50 GB storage on top of the amount the game takes. Comprimizes to the boot loader on the system, in which there’s a high chance of messing up an existing install.