• 3 Posts
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Joined 2 years ago
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Cake day: June 10th, 2023

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  • This is an enterprise drive, so it’s useful for any usecase where a business needs to store a lot of lightly used data, like historical records that might be accessed infrequently for reporting and therefore shouldn’t get be transfered to cold storage.

    For a real world example, the business I’m currently contracting at is legally required to retain safety documentation for every machine in every plant they work in. Since the company does contract work in other people’s plants that’s hundreds of PDFs (many of which are 50+ page scans of paper forms) per plant and hundreds of plants. It all adds up very quickly. We also have a daily log processes where our field workers will log with photographs all of their work every single workday for the customer. Some of these logs contain hundreds of photographs depending on the customer’s requirements. These logs are generated every day at every plant so again it adds up to a lot of data being created each month




  • But it only offers that at I think 20 V, which my phone can’t take

    This is actually a big part of many of the high speed charging standards that phones use, is it will actually charge at a higher voltage to lower the amperage. I don’t know off the top of my head if USB-PD does this on phones but I know the old Qualcomm Quick Charge standard did it a lot. I think it went as high as 24V if I remember correctly

    Then of course for a while lots of phones supported competing standards of quick charging and nobody allowed anyone else to use the same branding so identifying compatible chargers for your phone’s specific type of quick charge was a royal pain in the butt








  • That’s what I was trying to say is they have everything they need mechanics-wise built into these game development environments. The difference between AAA and indie is more on the scope of how much artwork, sound design, writing, voice acting, Foley work, etc. goes into the game

    A solo independent developer can pretty easily recreate the mechanics of GTA V in Unreal for example, but they can’t realistically recreate a selectively compressed representation of the entire LA and San Bernardino counties plus a 14 hour (or however long it is) single player campaign