• 5 Posts
  • 520 Comments
Joined 1 year ago
cake
Cake day: June 23rd, 2023

help-circle









  • Me:

    Shows a demo function just to show how it could be done.

    Manager: (looking in his manager book)

    -“So it’s already implemented!”

    Me: no it needs to be programmed first

    Manager: but it already is, i can see it on screen!

    Me: it has to be implemented correctly.

    Manager (looking in book again)

    -“How much time if you implement quickly as quick as possible?”

    Me: it will take X time.

    Manager: Starts to call tech-lead and chief boot-licker to “convince” me it doesn’t need that much time.

    After 3 hours of painful meeting I say okay okay okay and pushes ‘best I could do’ to production in the same evening. Reinforcing the idea that I’m a lying bad programmer and that Manager, tech-lead and chief boot-licker are correct.

    Source: 10 years of gamedev




  • Nice!

    You do need a link to some data as a bootstrap to node adresses, there is a test link on tenfingers.org you can try using, it downloads a small text file but also adds my live nodes address to your known addresses when you use it.

    Or you can just set up two local nodes on 127.0.0.1 with two different ports, run their listeners, add data to them, extract the links and, download from the ‘other’ node to see how things hook up and so on.

    The links as tenfingers.db are sqlite databases, so they are easily inspected.