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Joined 3 years ago
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Cake day: June 13th, 2023

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  • High col area means buildings are disappearing and being redeveloped as condos around me.

    Gas stations are slowly dying as the land gets too expensive to justify a low traffic gas station, and increasing EV popularity is further shrinking their appeal.

    Banks seem to be infiltrating stupid places now, like fucking indoor shopping malls.

    There’s nothing like seeing a fucking BANK to make you not interested in visiting an area. If I don’t bank there I will never walk in. If I do bank there I will walk in once or twice a year. Such a shitty use of high visibility retail space.

    One wing of my dying mall is entirely banks, dentists, and cell phone stores. Why would anyone want to stroll through that?



  • There’s so much bullshit out there about this “problem”. They’re mostly crap.

    The one thing I found works well is to stop the eggs into an ice water bath and let them cool for at least 10 minutes before peeling. They really seem to hold together quite well almost all the time.

    But nothings guaranteed. I remember some chef on Reddit years ago said you can be as good at peeling eggs as anybody - they aren’t all going to peel cleanly. That’s why when they are peeling tons of eggs in a restaurant (for deviled eggs or any dish where appearance matters), the rejects go into the bowl for making egg salad later.







  • I heard about a Chinese rpg that did something similar. The conversations were wide open, and instead of clicking through limited dialog choices, you had to type your responses. You get some guidance on what the purpose of the conversation is, but that’s it. Like: “cheer this person up!”

    I think it’s a cute idea but ultimately too unpredictable using the current generation of LLMs.

    IMO AI is better used as a game design tool than something running live in game. I remember running around so many open world games where it was obvious you had left the area you were meant to be in. Suddenly there’s few monsters, no quests or NPCs, and the least thought given to foliage and landscape decisions. BORING. I feel like that’s a great use of AI - create a non-critical landscape players can continue to explore, even if they won’t make any progress on the main quest/story lines.

    A game studio isn’t going to pay designers to create rich experiences in unnecessary parts of the world, but they should be willing to pay designer to review a region like that and get it into the game.