

Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry








Ironic that they named themselves on a plot about breaking out of a cycle of control, classic Palantir or Anduril vibes too of like “haha movies good where stonks”