Subnautica is one of those games that’s incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can’t do it twice.
Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.
Avast ye matey!
Just gonna copy paste my comment on a related post…
Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.
When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.
When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.
When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.
Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.
Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.
Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.
Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over and monetized the shit out of it.
Kpop is extremely exploitative to the artists, much worse than game development.
We’re talking physical and sexual abuse levels here.
Not chill at all.
Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.
Well, you can’t deny that whatever are still chill, at least. That’s not nothing.
jokes on them, i already pirate their games ☕
Well this just wrecked my evening.
But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.
Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.
The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.
Was that the half-life mod that mixed RTS and FPS?
I feel like I learn more about what I shouldn’t play then what games I should play when I am on here.
Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?
Yup, that title was pure brain fuck.
Everyday up until it releases
What about after it releases? How will I know to keep not buying it?
Shat about after it releases?
Sure, but maybe not in public?
Gooooood point
It’s not coming out until 2026. It’s probably unhealthy to hold it in that long.
Yes
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought ‘Well I’ll be damned.’
Were you on the NS forums? I went by “Scythe” back in those days.
A bit, yeah. Same username then as today. I was with NSArmsLab and BAD Clan mostly those days.
Weird to think that was 20+ years ago.
But can I still buy the OG subnautica?
Heads up: once in a blue moon it’s on “sale” for free on Epic Games.
(Ask me how I know.)
Fuck epic games, but I was happy I didn’t have to buy it a second time on steam to play it with my kid.
I’m just contemplating to get the mobile version of Subnautica.
I don’t really understand this sentiment. Cheap games are cheap games. Not even steam lets you ‘own’ your gaming library. More game market competition is good not bad.
Epic is 1/3rd owned by Tencent. No thank you
Why can’t the OG devs just opensource the code out of spite. Would be a big middle-finger
Would you wanna get sued for hundreds of millions of dollars in damages and lose?
Of course not, but let’s say one of the devs leaked it onto the internet😉
there’s many ways to identify where something like that came from.
data forensics is a bitch like that.
It’s a canon event for any game company that achieves moderate success
Kerbal Space Program 2 still hurts me.
Hopefully Kitten Space Agency ends up being a true spiritual sequel.
Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.
Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…
And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.
So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!
Or… maybe not? With regard to the IP rights?
Nobody seems to know who actually owns the KSP IP at this point.
https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/
One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”
It was doomed from the beginning.
Yep.
Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:
Throw out most of the old dev team
We are gonna rebuild the engine/game from the ground up
Add in vastly complex features and capabilities at the same time
On a horrendously unrealistic timeframe.
…
Normally, any two of those is extreme danger zone.
I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.
I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.
Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.
Dean Hall and RocketWorkz of uh DayZ fame/infamy… are working on Kitten Space Agency… I dunno, maybe they could pull it off?
Dean’s track record is really hit and miss imo, but hey, at least they actually give a damn and try, often with pretty bold / niche concepts.
Hopefully! My comment wasn’t aimed at KSP / KSA though, just talking about why IP is valuable
lol, RIP Jebs 1 - 48395.
But uh yeah, the… the lore is basically:
We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?
Anyway they are sm0l and live in sm0l solar system.
And they have a space program.
And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.
Woo!
lol
It was even worse than that.
They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.
It’s a canon event for any
gamecompany thatachieves moderate successgets acquired by investorsVery much not exclusive to the game industry
True :3
I just said game to stay on topic tbh
Makes sense, wasn’t untrue and I wasn’t criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.
Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.
But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, overpriced DLC, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.
Except ConcernedApe, apparently.
Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry
I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don’t agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game’s learning curve less precipitous.
Coffee Stain’s another good example on the bigger end.
It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.
Or the Terraria team.
Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.
Rip ZA/UM
I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn’t see their name on the Video Games Europe member list that’s opposed to SKGs.
It would make sense for it to be canon in the subnautica universe. I think they were pretty much the epitome of authors with an anvil with the references to economics and governing.
I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.
I’m not ignorant of it, just uninterested. I’ve watched gameplay footage of the first one, and it didn’t look like my kind of game.
First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.
For people who’ve played it was for the sea moth and and later the moon well.
Heh. Moon Well. Warcraft 3 player.
Yeah, I just had to search for this because I thought, I missed that too!
I just really don’t like crafting mechanics in games, and the game seemed very collecting and crafting heavy.
It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.
Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.
Yep, it loops between exploration and basebuilding / crafting.
The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.
Then maybe I’ll try it sometime. I don’t like base building (feels like crafting), but exploration can be fun. But it’s pretty far down my list.
That’s the point of the game - it doesn’t tell you where to go and what to do because you’re meant to explore the environment yourself. And the debris you scan, the screenshots you take, and the thrills that you get - are the real reward here, and not some goal that game artificially imposes on you. So I think you were just playing it wrong.
So I think you were just playing it wrong.
Look, I genuinely get your point, and I was tracking with you until you said this. Fuck off. Fuck for with this stupid bullshit. I was not playing wrong. I was playing it the same way everyone else does. I was exploring. I was collecting. I was finding new things. It was getting very clear that the distances the game expected me to travel were meant to be done much faster than what I was capable of. I was getting multiple upgrades for things that I couldn’t use because I didn’t have the thing that lets me install them. It’s been ages since I’ve played and I’m not psychic so I’ll never know what the actual devs’ intent was, but something was off. I’d definitely missed something. What’s more annoying is that I was finding multiple blueprints I already had or something? I don’t remember the context. Like you needed 3 fragments or something. And I’d find more like “ah surely this is the third for the thing I need” only to get the 5th of something I already had. It was give years ago when I played, at least, so I’m probably explaining wrong.
But don’t fucking say I was playing wrong. That’s such a condescending, brain dead thing to say to someone who is critiquing a game.
“Hey, based on what’s going on and getting tons of upgrades and not unlocking the thing to install the upgrades, I think I’ve missed something and I have no idea where to find it. It would be nice if there was a way to unlock this without scouring every inch of the ocean I’ve been through multiple times and without looking it up online.” No, you’re just playing wrong! It’s a game about exploration and discovery!
🙄
Yar har fiddle dee dee