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Ten minutes later I was sorry.
But ten minutes later I was somewhere else.
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They’re gonna be drones designed to withstand sustained 20G turns to be able to get their guns on target
Full Gallente.
Dead men are heavier than broken hearts.
From The Big Sleep by Raymond Chandler.
Get Matthew Broderick on the horn!
There’s a little + that you can click on the icons.
Or, you can use the keyboard arrows and spacebar.
Not sure if there’s others.
Edit: Just found another one actually. Middle-clicking selects without opening.
This works better than the little + on the icons because the + behaves like a “ctrl-click.”
And in 60 years we will have “asshole” and “assholehole”
I bet I can guess how the Mayan king died
“That’ll be $10.”
Don’t forget to tip!
What kind of Peter Pan shit is this?!
Are feet really supposed to leak that much human juice?
That’s the good stuff people like Quentin Tarantino die for! 🤤
Add a ! at the start to embed images.
Yep, I always do that, but my understanding is that functionality is broken on kbin, or otherwise isn’t working as expected.
EVE Online.
Fuck. Too many choices bru.
Halo’s OG AR, the MA5B has that utilitarian look to it, like the rest of that universe. I like that because it feels realistic in a way (think of the utilitarian designs to the armor and vehicles in Aliens, for example.)
The railguns in Eraser, with their oversized x-ray scopes. Nothing special in retrospect, but I thought they were awesome when I saw the movie in theaters.
Weta Workshop has put out some cool-looking stuff. The Chemrail in Elysium for instance. Although, I think I’m more enamored with the in-universe lore of it. From the fandom page:
It is a dual-stage weapon, use chemical propellant first and then electromagnetic rails as the second stage.
Pretty cool actuation! That and the Lightning Gun from Unreal Tournament 2003/2004 are the only two with memorable (lore-wise) firing mechanisms for me. Here’s the Lightning Gun’s:
Once the target has been acquired, the operator depresses the trigger, painting a proton “patch” on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target.
Design-wise though, I think Weta’s weapons in District 9 were more appealing—more exotic, u noe? E.g., the ARC gun, and the Repeater.
I think the District 9 designs must have influenced the weapon design in the Titanfall franchise too, and I like the weapon designs there as well. The Flatline is maybe my favorite pilot weapon design (not to use though). Charge Rifle is pretty cool too though, with the ‘breathing’ capacitor banks on the sides. Titan-wise, gotta be Tone’s cannon, hands down.
But there’s so many more!
Someone sell this asshole a polar bear liver.
And a trip on Oceangate’s next sub.
This is Apple lookin’ like a Lemon.
For minigames as “games within the game” (e.g., GTA has a lot of these like pool, golf, etc.,) throw another one up for Witcher 3’s Gwent!
For minigames as representations of some other mechanic (e.g., hacking, lock picking,) I remember liking the hacking in Deus Ex: Mankind Divided. Reminded me of hacking in EVE: Online.
Probe scanning was awesome in EVE too—at least…it was a decade or so ago. Who knows if it’s still the same now doe? Not me.
Do svidanya. Vodka soda.