Basically Epic like every other publisher has created their own launcher/store.
They aren’t trying to compete on features and instead using profits from their franchise to buy market share (e.g. buying store exclusives).
The tone and strategy often comes off as aggressive and hostile.
For example Valve was concerned Microsoft were going to leverage their store to kill Steam. Valve has invested alot in adding windows operability to Linux and ensuring Linux is a good gaming platform. To them this is the hedge against agressive Microsoft business practices.
The Epic CEO thinks Windows is the only operating system and actively prevents Linux support and revoked Linux support from properties they bought.
As a linux user, Valve will keep getting my money and I literally can’t give it to Epic because they don’t want it.
If you signup to social media it will pester you for your email contacts, location and hobbies/interests.
Building a signup wizard to use that information to select a instance would seemto be the best approach.
The contacts would let you know what instance most of your friends are located (e.g. look up email addresses).
Topic specific instance, can provide a hobby/interests selection section.
Lastly the location would let you choose a country specific general instance.
It would help push decentralisation but instead of providing choice your asking questions the user is used to being asked.
Thats two hundred years and would cover the end of Plantagenet reign and the Tudor era.
Henry VIII reign happened during that period, at the beginning of your time period everyone would be catholic and at the end Queen Mary of Scotts was executed because the idea of a Catholic on the throne was unthinkable.
The UK is littered with castles and estates, normally they focus on specific historic events which happened at that location.
Nvidia drivers don’t tend to be as performant under linux.
With AMD instead of using the AMD VLK driver, you would use the RADV (developed largely by valve). Which petforms better.
Every AMD card under linux supports OpenCL (the driver is more based on graphics card architecture) and you install it very easily. Googling it with windows found pages of errors and missing support.
Blender supports OpenCL. I bet the 2x improvement is Blender being able to ofload rendering to the AMD graphics card.
Also this represents the biggest headache in Linux, lots of gamers insist they can only use Nvidia cards. Nvidia treats linux as an afterthought as best or deliberately sabotages things at worse.
AMD embraced open source and so Linux land is much nicer on AMD (and to a less extent Intel).
The results here will probably be a DxVK quirk, lots of “Nvidia optimised” games have game engines doing weird things and the Nvidia driver compensates. DxVK has been identifying that to produce “good” vulkan calls.
Mint was a reaction to Gnome 3, the unique workflow upset a lot of people and the people behind Mint decided to build Cinnamon desktop (its Gnome 3 made to look/work like Gnome 2). They needed a distribution to build/test their work and so based a distribution off of Ubuntu and called it Mint.
As a bit of explanation, there are only a few projects which attempt to build an entire linux distribution from scratch. This involves finding code from thousands of sources, work out packaging, etc… We call these ‘base’ distributions, Debian is the base distribution for Ubuntu, Ubuntu is the base distribution for Mint.
Ubuntu tends to be slightly ahead of Debian in the software versions it uses and automatically enables the ‘non-free’ repositories. Ubuntu tends to push some Canonical specific things like Snaps (which everyone hates)
I believe Mint rolls the Canonical specific things out of Ubuntu and you get the latest version of Cinnamon.
Its all a bit…
If its for work I would suggest picking a “stable” distribution like Debian, Kubuntu or OpenSuse.
A lot of people recommend Arch or Fedora but the focus of those is getting the very latest releases, which increases your chance of stuff breaking.
A lot of people will suggest niche distributions, those can be great for specific needs but generally you will always find Debian/Ubuntu/RHEL support for commercial apps.
I would also suggest looking at the KDE Desktop, many distributions default to Gnome but it is unique in how it works, KDE (or XFCE) will provide a desktop similar to Windows 11.
Lastly I would suggest looking at Crossover Linux by Codeweavers.
Linux has something called WINE, its an attempt to implement the Windows 95 - 11 API’s so windows applications can run on linux.
WINE is how the Steam Deck/Linux is able to play Windows games. Valve embedded it into Steam and called it “Proton”.
WINE is primarily developed by Codeweavers and they provide the Crossover application that makes setting up and running a Windows application really easy.
People will mention Lutris but that has a far higher learning curve.
There is an application database so you can see in advance if your applications would work: https://appdb.winehq.org/
Wikipedia lists all 12 subs as having Rolls Royce Pressured Water Reactors.
Your PWR reuse idea is is kind of where Rolls Royce is looking to go with Small Modular Reactors (https://www.rolls-royce.com/innovation/small-modular-reactors.aspx).
I suspect refurbishing decades old PWR reactors would be far more expensive than just building new ones, for example a SpaceX Merlin engine costs $1 million and a Blue Origin BE-4 costs $15 million. Nasa argued it would be ‘cheaper’ to reuse Shuttle components for the Space Launch System (SLS). Refurbishing Shuttle RS-25 engines has cost Nasa $50 million dollars per engine, restarting a production line is costing $100 million for each new RS-25 engine.
SpaceX are launching 26-52 satellites at a time and have sustained 3 launches a week for most of the year.
The satellites are in a Low Earth Orbit, without constant thrust, atmospheric drag will force them to re enter earths atmosphere within a few months. This means they aren’t adding to junk in space.
Unlike Nasa, ULA, Arriannespace, RoscosMos, etc… SpaceX have always performed 2nd Stage Deorbit burns, so they aren’t adding to Space junk by launching either.
The Low Earth Orbit is to ensure low latency and the need for constant thrust means the satellites have a short life expectancy by design. That is why SpaceX fought to keep the satellites as cheap as possible (e.g. $250k)
First stage booster reuse and fairing reuse means the majority of the launch cost is the second stage ($15 million).
The whole lot is privately funded
SpaceX have funded it privately. It apparently started operating at a profit this year.
If you read the reports…
Normally JPL outsource their Mars mission hardware to Lockheed Martin. For some reason they have decided to do Mars Sample Return in house. The reports argue JPL hasn’t built the necessary in house experience and should have worked with LM.
Secondly JPL is suffering a staff shortage which is affecting other projects and the Mars Sample Return is making the problem worse.
Lastly if an organisation stops performing an action it “forgets” how to do it. You can rebuild the capability but it takes time.
A team arbitrary declaring they are experts and suddenly decideding they will do it is one that will have to relearn skills/knowledge on a big expensive high profile project. The project will either fail (and be declared a success) or masses of money will be spent to compensate for the teams learning.
Either situation is not ideal
The GAO has performed an annual review of the Space Launch System every year since 2014 and switched to reviewing the Artemis program in 2019.
Each year the GAO points out Nasa isn’t tracking any costs and Nasa argues with the GAO about the costs they assign. Then the GAO points out Nasa has no concrete plan to reduce costs, Nasa then goes nu’uh (see the articles cost reduction “objectives”).
The last two reports have focused on the RS-25 engine, last time the GAO was unhappy because an engine cost Nasa $100 million and Nasa had just granted a development contract to reduce the cost of the engine.
However if you took the headline cost of the contract and split it over planned engines it was greater than the desired cost savings. Nasa response was development costs don’t count.
Congress reviews GAO reports and decides to give SLS more money.
The other person was just wrong.
Large scale Hydrogen generation isn’t generated in a fossil free way, Hydrogen can be generated is a green way but the infrastructure isn’t there to support SLS.
Hydrogen is high ISP (miles per gallon) by rubbish thrust (engine torque).
This means SLS only works with Solid Rocket Boosters, these are highly toxic and release green house contributing material into the upper atmosphere. I suspect you would find Falcon 9/Starship are less polluting as a result.
Lastly the person implies SLS could be fueled by space sources (e.g. the moon).
SLS is a 2.5 stage rocket, the boosters are ditched in Earths Atmosphere and the first stage ditched at the edge of space. The current second stage doesn’t quite make low earth orbit.
So someone would have to mine materials on the moon and ship them back. This would be far more expensive than producing hydrogen on Earth.
Hydrogen on the moon makes sense if your in lunar orbit, not from Earth.
As someone who bought Half Life 2 when it was released …
I only remember people being excited about Steam, Web stores weren’t a thing back then and they were the future! (It was the following years of audio and ebook stores locking stuff down and evapourating that taught us to hate it).
Game/Audio CD DRM hacking the kernel and breaking/massively slowing down your PC was pretty common back then and Steam’ s DRM didn’t do that.
The HL2 disc installer didn’t require you to install Steam, once installed it asked you to setup Steam and there was a sticker under the DVD with the Steam code for you to enter.
You were then rewarded with a copy of HL2 Deathmatch and Counterstrike Source.
Steam wasn’t always on DRM, back then ADSL/DSL was relatively new and alot of people were still stuck on Dial Up modems.
Steam let you sign in and authorize your games for 30 days at which point you would need to log into Steam again. This was incredibly helpful feature for young me.