So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recieved Here is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue
Now I don’t know how much tracking crackers and re-packers remove from the games getting cracked, but if unity were to count cracked games as a valid install (and they will count every install of a game they are aware of), thn piracy could seriously bankrupt indie devs. Like, not just losing them revenue, but actively losing them money. While piracy is already in an ethical grey area, I think that is just a bit too much. So, I want to raise awareness of this, and with it I have 2 questions to ask:
- Do the people that crack games make sure to remove the ability of unity tracking cracked installs?
- If the answer to the previous question is “no”, how do we make them aware of the fact that it is probably for the better if they do this?
Doubt it. They’ll go to Unreal.
Godot needs console support if it wants to displace Unity. Open source is a noble goal, but it’s going to lock you out of certain markets.
Unreal is first place already so that wouldn’t matter too much for Godots place but you are partly right, people probably won’t switch to Godot. What I think you get very wrong is the chance for open source offerings in that area, the reason why so many big developers still have in house engines is control but those engines get more expensive as the scope of games increases, I think that wiuld be the perfect spot for open source to occupy but it’s questionable if that will ever happen.
No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.
https://godotengine.org/article/godot-consoles-all-you-need-know/
Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.
I’m pretty sure the people behind Godot actually started a company to solve this exact issue, so it should be fine these days.