Some of those games have native Linux build, and even though Windows version will work under Proron, native version will work might sometimes work better, worth checking out.
edit: read the thread for details, apparently there are shenanigans going on
Even worse, TPS. Days chug along in Linux compared to Windows, along the lines of a 1.5x slowdown.
FPS spikes are much worse, too. I tested both extensively on the same saves, using their native performance tools (the perf commands in stellaris and DPA in Rimworld).
I tried heavily modded and almost vanilla, just with harmony and DBH. I did not try vanilla Stellaris, but modding is all just text scripting, so it’s not possible to change to the underlying engine.
The problem seems fairly evident to me: the Linux versions of the engines fall back to OpenGL and are poorly supported by the devs, while the dx9 (now dx11 for Stellaris) backends receive the optimizations.
Some of those games have native Linux build, and even though Windows version will work under Proron, native version
will workmight sometimes work better, worth checking out.edit: read the thread for details, apparently there are shenanigans going on
This is not always true. I measured that the Proton version of Rimworld and Stellaris, for instance, are massively faster than the Linux one.
What do you mean faster? More fps? Better loading times?
Even worse, TPS. Days chug along in Linux compared to Windows, along the lines of a 1.5x slowdown.
FPS spikes are much worse, too. I tested both extensively on the same saves, using their native performance tools (the perf commands in stellaris and DPA in Rimworld).
Oh wow. Looks like I need to reinstall it then. Is it modded or vanilla?
Modded, both cases.
Hm, maybe there is something in modding? Have you tried vanilla?
I tried heavily modded and almost vanilla, just with harmony and DBH. I did not try vanilla Stellaris, but modding is all just text scripting, so it’s not possible to change to the underlying engine.
The problem seems fairly evident to me: the Linux versions of the engines fall back to OpenGL and are poorly supported by the devs, while the dx9 (now dx11 for Stellaris) backends receive the optimizations.
Thanks for sharing! You saved me some headache, that’s for sure