• WatTyler@lemmy.zip
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    13 hours ago

    On a related note, how did anyone ever learn to get good at Goldeneye? I played it for the first time with a mock N64 controller the other day and holy hell, it was scuffed.

    • Bubs12@lemm.ee
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      1 hour ago

      My buddy still prefers the golden eye control scheme, now called “legacy”. I remember him emailing a developer because they didn’t offer legacy sticks as an option in their game. They had no idea what he was even talking about lol

    • Buddahriffic@lemmy.world
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      7 hours ago

      I got good at it back in the day. Still found the controls awkward as hell, but that game (and later on its successor Perfect Dark) had hours and hours of gameplay because it was one of the best fps games of its time (that wasn’t on PC where wasd and mouse was already a thing right from the Doom days).

      Halo was revolutionary. One stick moved, the other rotated, plus grenades were always a button away (in GoldenEye, the rare times you had them, they were selected like any normal weapon, which limited their versatility. Proximity and remote mines were way better.)

      Metroid Prime also had a really awkward control scheme on the GameCube.

    • samus12345@lemm.ee
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      10 hours ago

      There was no standard for how FPS games were played on a controller at the time. Dual sticks weren’t even a thing yet. You learned the controls and it was fine. Nowadays it’s awful with the default scheme, but you can actually get pretty modern controls by choosing the 1.2 Solitaire setting in the options and binding the left stick to the C buttons, the right stick to the analog stick, and rebinding the rest to whatever feels comfortable. This is even possible on the Switch using the controller remapping feature.

    • The Picard Maneuver@lemmy.worldOP
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      12 hours ago

      Nobody knew any better at the time, lol

      It was so much slower than fps games are now. Dual joysticks would have been overwhelming at the time when people were still getting used to 3D.