• forrgott@lemmy.sdf.org
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    2 days ago

    Super Mario 3D All-Stars? Don’t believe it was ever available digitally. They did like two limited edition physical runs, and that’s it. Much like how they released Mario DDR back in the day.

    Edit: And yes, fuck Nintendo. Just clarifying it was never really listed on their digital store, anyway…

    • Broadfern@lemmy.world
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      2 days ago

      The compilation was released on September 18, 2020, and was available until March 31, 2021, when it was discontinued and removed from the Nintendo eShop.

      Looks like it was on the eshop for a whopping six months. I think that makes it worse to be honest.

      Source

      • forrgott@lemmy.sdf.org
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        2 days ago

        Huh. I thought when it was listed it said physical only, but clearly I might misremember. Course no way to check, cause Nintendo are assholes.

        • Broadfern@lemmy.world
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          2 days ago

          Fully agree. You as a consumer aren’t obligated to remember all of their slights in detail, though. That’s why we have Wikipedia 😎

      • Psythik@lemmy.world
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        2 days ago

        They didn’t just “upscale” the sprites, they completely remade the games in the Super Mario World engine.

        3D All Stars was the laziest compilation ever. All they did was toss the ROMs and half-developed emulators onto the cartridge and called it a day. The games run worse and have more input lag than they did on their original consoles.

        • Chloé 🥕@lemmy.blahaj.zone
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          1 day ago

          in terms of laziness you can’t beat mario all stars on the Wii tho. literally an SNES ROM on a Wii disc. that’s it.

          they didn’t even bother to change the controller glyphs

          • Psythik@lemmy.world
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            1 day ago

            Never owned a Wii but I’m not surprised. As a GameCube owner at the time, I refused to buy one on principle alone. I was beyond pissed that all Nintendo did was overclock a GameCube, throw it in a smaller form factor case, slap a new controller on it, and proceed to break sales records.

            /begin ADHD-fueled rant

            I wish they would have instead released motion controls for the GameCube if they didn’t feel like designing new hardware, but somehow it worked out for them, despite being the laziest console design ever with the second worst name ever (behind “Wii U”). The motion controls were the only thing it had going for it. (I’ll at least give Nintendo credit for inspiring the concept of motion controls in the living room that eventually lead to affordable VR, if nothing else.)

            Lost trust in Nintendo for many years after that. Switched to XBOX 360 and got almost a decade of enjoyment out of that console. But then Microsoft went and ruined a good thing too, somehow managing to fuck everything up, despite buying some big names and now owning some of the most legendary brands in gaming history. They went from making my favorite console of all time, to releasing generic black rectangles with names like XBOX Series One SXT 4x4 3.8L Turbo. It’s like they are intentionally sabotaging their brand so they can go back to focusing on software.

            Anyway shit like this is why I exclusively play PC games now. I mean the Switch was cool for the first few years but then they got all butthurt and can’t handle the fact that other people can make a Pokémon game better than them and make their games run better on PC than on their own hardware… So much for second chances—fool me twice.

            /end ADHD-fueled rant

        • Chloé 🥕@lemmy.blahaj.zone
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          1 day ago

          tbh I don’t remember the games in the collection running badly…

          if you were to compare them to the originals frame-by-frame, maybe, but it’s not bad enough for an average player to notice

          are you mixing it with the NSO N64 emulation? cause that one had baaaad input lag at launch (idk if they fixed it then)

          • Psythik@lemmy.world
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            1 day ago

            I’m talking about Super Mario 3D All Stars. There is a very noticeable input lag in Super Mario 64. You can see it yourself by quickly tapping the jump button and seeing how long it takes Mario to actually jump. Sunshine targets 30 FPS and often dips into the 20s, despite running at a locked 30 on the GameCube and even being capable of 60 FPS with a mod.

            Combine that with the lack of any sort of enhancements or modernizations to the original games and it’s clear that it’s just a really bad collection of ports, plain and simple.

            https://youtu.be/0q5qOYp9ihY

            https://youtu.be/U7ggERRZR3Y