• Coelacanth@feddit.nu
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    2 months ago

    I do agree that it’s nostalgia-powered and fuelled by millennials with disposable income being a fertile market, but to me here’s the weird thing: I think pixel art can look incredibly beautiful while the old early 3D game style looks like absolute ass (such as the OG FF7 screenshot above).

    But I grew up much more on the latter than the former. There has to be more to it than just nostalgia.

    • nathanjent@programming.dev
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      2 months ago

      It’s not only nostalgia. Arbitrary limitations drive creativity. Previously the limitations were imposed by the hardware. Today the designer can choose their own limitations.

      • Chloé 🥕@lemmy.blahaj.zone
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        2 months ago

        this is evident when looking at modern pixel art games. something like Celeste could never run on an SNES or Genesis.

        even Shovel Knight, which is made specifically to mimic NES games, ignores some limitations of the NES

        I wonder how low-poly art styles will evolve with time? even modern pixel art is quite different from the pixel art of the 2010s

    • Ashtear@lemmy.zip
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      2 months ago

      I still see the fifth generation as a lost one for pixel art. The games that do it really well in that era are few and far between (Castlevania: Symphony of the Night, Suikoden, Breath of Fire IV) and even those still had 3D elements in them that have aged like milk.

      I too grew up more on pixel art, but the problem I always had with 3D in the 90’s was that–on an objective, technical level–it was already being done so much better elsewhere than it was on PlayStation and the others. Both PC and arcades were consistently driving much higher framerates, and by the late 90’s, far better picture quality. It wasn’t even four years after the PSX that the Dreamcast launched and completely outclassed it in graphics potential. I feel the move to 3D in the console market was just too early. I guess I can sort of see why some would be nostalgic for it, but to me this trend is the equivalent of being nostalgic for 19th century movies.

      What I don’t get is why this trend is happening now. The tech’s been there for indies and the like to do this for a while. The demo for people old enough to grow up with these games has also long been in disposable income territory. Maybe we’re just oversaturated with pixel art at this point?

    • TommySoda@lemmy.world
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      2 months ago

      And some people just like ass more than others. I personally think the PS1 aesthetic is charming when done right. But that’s just my opinion, totally fair to disagree.

    • itsralC@lemmy.zip
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      2 months ago

      I think it’s because there were more limitations than just resolution that we can ignore nowadays while still considering it pixel art. Things like limited color pallettes, sprite counts, having little memory to store graphics, low framerates, analog video, CRTs…