It amazes me that one person can crash seven of the world’s biggest software distribution centers at once
Lycamobile? Do they actually provide games? I only know them as a cheap prepaid SIM card provider lol
Maybe soo many people using their data at once? Seems crazy though, likely just people who are trying to load steam store, etc through their phone on data and it doesn’t load, so they blame their data connection wrongly
Except for GOG. Way to go Poland!
Downdetector was bought out by Ookla? When?
About a year ago, we started seeing that “this app is depreciating” warning and sure enough, snatched up. But it does still work for now.
Huh, Silksong is out now. Maybe it’s time I played the first Hollow Knight?
Personally I hate it.
Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism.
So buyer beware, and keep an eye on you’re play time. If you’re not enjoying it in the first 2 hours, feel free to return it if you’re playing on Steam, like with any game
I’d say it’s decent, but the story and damage mechanics are a little worse than 1. I think some patches and a “hk mode” for magic/healing/damage would be nice.
I didn’t like it, but my kid LOVED it.
What age are they? (Asking for mine…)
He’s 13. I was surprised. He’s liked Nintendo platformers, but otherwise hasn’t been very interested in metroidvania/platformers really. He didn’t get into Dead Cells at all.
Maybe Dead Cells is too hectic for him? I wonder what your kid would think of the good ol’ Symphony of the Night
Well, the roguelike format is quite different too.
Do you hate it, or just didnt enjoy it?
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Hate it
No, I’m not being hyperbolic. It was a waste of my time that I’d rather have spent on something else
Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it’s been talked about to fucking death on the internet, but even still.
Probably not overrated, you (maybe) just think so because you personally don’t like the games. The amount of people excited for it and loving it justify the hype I think.
Without spoilers (I’m on the fence whether I’ll buy it and play it), are you able to articulate the reason you didn’t like it very much, if at all?
I’m looking to get a more balanced idea of the game. I watched a streamer I follow play a little bit today, but not much. I’m not sure I got enough of a gist of the game to have an opinion on whether I want to play it.
I’m not usually a platformer kind of person, but I don’t have anything against platformers.
Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can’t reach yet.
Usually with these games you can see a cracked wall and think “oh im coming back here when I get the bombs” or “I bet I can make that jump with a double jump later” but I’ve only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.
I think it’s just that bad metroidvanias are the standard and there arent as many of the good ones as you would think. So the joy of a good one gets pretty hyped. Im not sure its overrated since its a good game and rated at about what that entails just over hyped and concentrated on.
Like rougelites they sorta suffer from being one of the more accessible game types with regards to development time and effort.
I loved the original Hallow Knight but I like platformers like that. I will say though there there has not really been a stand out in the genera as of late which is also contributing to the popularity.
It’s a fun game. People rave about it as if it’s a masterpiece, but it didn’t change my life or anything. Just go in expecting it to have a difficulty curve and some odd design choices.
It’s a platformer. It’s not supposed to change you as a person
I’m saying that because of the way people talk about it. Like you said, it’s a platformer. It’s not some grand masterpiece combining art and gameplay and philosophy into an experience like no other, but damn if people don’t put it on a pedestal.
Tell that to celeste
I never touched that one. Im older so I have to back off platformers and fighting games.
Seems that celeste has changed peoples lives for the better. Helped them to see through things that are a struggle and not give up.
People probably can be changed by any game since one can speak to different people.
Celeste follows a light story of not giving up, which is probably why is resonates with many.
Yeah I don’t understand these takes.
Did Fortnite or COD “change your life” or are they just popular games.
It Takes Two certainly did. Fallout 76 did because that was how I spent COVID. Hollow Knight was fun.
I’ve gone back to my 4th play through of Hollow Knight before starting Silksong. There are very few things in the world that will deeply affect your life, so don’t let over hype ruin a good thing…that being said, this is easily one of my top 3 games and I’m not one to replay single player games, yet here I am.
I’m still on Full Morning
Another win for GOG? DRM free and their servers didn’t crash.
Although it is sad to see that people don’t buy enough from GOG for them to crash… I guess people like their DRM.it is sad to see that people don’t buy enough from GOG for them to crash.
- Several people reported problems with GOG, it’s just not listed in OP for some reason.
- Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time.
Thanks for the update on that, it would seem that it was struggling indeed.
Every platform scales their servers to their userbase so even if GOG had a dozen users they could still crash the servers by all downloading at the same time.
I mean if they had a dozen users, it’d likely be because they’re just starting out, in which case they’d likely anticipate growth and have enough resources for a few thousand users. Nobody wants to botch the launch of a new platform.
Everyone anticipates their user growth. Sometimes anomalies like this one exceed their anticipations. (Clearly)
I like GOG. It is a bit painful for a game I will sink 1000+ hours into (I hope, anyway) with randomizers and Archipelago runs, switching between modded/unmodded versions on the steam deck, for instance.
For Hollow Knight and Silksong, I can just save and launch the suite of non DRM files outside of Steam (and I do anyway), so I don’t see what GOG had over Steam for Silksong (other than the store not dying).
That said, any game with DRM I buy from GOG instead
Pros of GOG: ability to download an installer
Cons of GOG: no features, very few games
Pros of Steam: everything
Cons of Steam: making backups of your games is marginally harder than on GOG
I wonder why more people don’t fall for the GOG meme. Truly a mystery.
What do you mean by “no features”? I use GOG to buy games, that’s it. What other features does a game shop need? Serious question.
I’m not sure about the others but for me it’s proton integration.
As a Linux gamer it makes a hell of a difference.
None. But since on other stores, running the game is tied to using their platform, they provide extra services to be more appealing, such as cloud saves, achievements, Steam Workshop, Steam Input, Linux support, remote play…
cloud saves, achievements
GOG has those at least.
I never really considered cloud saves. That’s an excellent point.
GOG has linux support (or at least lutris offers gog-specific wine config when you launch something windowsy).
To be fair I have no idea what Workshop, Input or Remote Play are, so I’ll go along with them being wanted features. But I feel a lot of things are not really the responsibility of the shop and more of the client software.
Workshop is a built-in mod store. Input is controller remapping and emulation (typically used to play older games that don’t support modern controllers, or controllers at all). Remote is exactly what it sounds like (run a game on your powerful PC and stream it to your old laptop or phone).
Those things are the responsibility of the client software, but on all stores except GOG, the client software is also the store client. You can’t (normally) run games without the client. GOG has a client (Galaxy) but it’s nowhere near as advanced as Steam.
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How do you back up a game with DRM if said DRM stops working though?
GOG guarantees this will not be an issue. Hell, there even are/were Securom games on Steam. You won’t be activating those anymore.
The secret ingredient is crime.
Games with DRM aren’t on GOG, but games without DRM are on Steam.
Or you can just pirate it in the first place if you’re gonna do that anyway lol
If you wanted to be tagged as a steam fanboy just say so 😅
The
onlyone feature GOG doesn’t have that Steam has that I can think of is the workshop, but they have all the rest like savegame cloud sync etc.EDIT: @sugar_in_your_tea@sh.itjust.works’s comment below points out additional missing features.
Another one: steam has some sort of multiplayer integration for devs, so they don’t need to host their own servers and you don’t need to expose ports; instead you can add people using your steam friends. Found this out to my sadness when I bought risk of rain 1 on Gog and the multiplayer was completely gutted compared to my friend who bought on steam.
That’s not true, here are a few more:
- Steam Deck compatibility - not exactly fair, but it is what it is
- Steam Input - I tend to piggy back off Steam using Heroic Launcher
- library organisation features - I think Heroic has this now though? I use Linux, so I don’t know if galaxy has this
- family library sharing
That said, I think GOG is fine. But to say it has the same features as Steam is silly, I only mentioned the ones I care about, but there are plenty more.
Steam DeckLinux compatibilityThis is a big one for me, honestly. I run some GOG games through Heroic but half the time they still don’t work.
I think Heroic has this now though?
Extremely rudimentary but yes.
family library sharing
Another good one. I share a massive collection with my family.
Linux compatibility is fine. You can pretty easily install gog games by logging into your gof account on lutris. It’ll let you see your whole library and install directly from it, and any games that work in proton will work just fine using proton via lutris. You can also just add your gog game as a non-steam game and run it there.
any games that work in proton will work just fine using proton via lutris.
No they won’t.
You can select to run them in proton, rather than just normal wine, in lutris. I’ve been doing it to run games from gog for years with few issues, namely games that are old and have the same problems working on windows as well. So… Yes they will?
Thanks for the correction. I play through Heroic and haven’t really needed to use what you listed, probably why it’s a blind spot for me. But it’s also why I prefer GOG, no downsides for me.
Like I said, GOG is fine. I just find value in what Steam offers, but I do occasionally pick up games from GOG.
I’m not a Steam fanboy, I’m just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy.
making backups of your games is marginally harder than on GOG
It’s often nigh-impossible. As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware.
As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware.
…
https://techwiser.com/how-to-download-old-versions-of-steam-games/
?
How to download old versions of games on GOG:
- Click the carrot
- Click the download button
No hacking required.
*3 people (used to be 4). Not that that’s less impressive. It’s just worth it to be accurate.
Isnt one of them exclusively doing art?
Are you suggesting that’s not part of game development?
Didn’t you hear? Artists have been obsoleted by AI, so we don’t have to treat them as humans anymore.
From what I hear, that applies equally to coders.
Isnt that part of making a game, not of developing a game?
Disregard the down votes and comments. Your question is an honest one from anyone who hasn’t read gaming news or is a techy.
I’m not sure why everyone responding feels the need to, you know, not just answer your question.
In most programs, games or otherwise, there are “programmers”, often called “developers” that write code. But the overall “development” of said program is done by the whole team. So making and developing mean the same thing here.
My instance doesnt show downvotes
Thanks for the explanation!
Development is more than writing code.
I do think it’s a grey area.
Like, if one person on a three person team is exclusively doing art for the game, would they count as a developer moreso than if the two person team contracted out the artwork to separate company? Or would the other company be considered as a developer?
I always thought of anyone that works on a game as a game developer. I dont thing that title isnintrinsicly linked to coders. Coders dont decide the genre or the story, or the direction or gameplay styles etc. They only write the code that makes it all work.
I guess apply the logic somewhere else. If i say i design shoes, but all i do is pick the fabric to be used on shoes, someone else designs the shape, another person works on the comfort and another does drawings and sketches etc. Am i not a shoe designer?
I think when a term becomes an industry like game development or footwear design or film maker or anything, it is fair to say you are that thing despite being a single cog in the machine.
What gives the artist less value than the coder? I cant play the code. Need a character on screen and a world for them to move around in. I need story, i need objectives, i need dialogue and music and sfx etc.
I thought software development and developing meant different things
Game dev is so much more than just programming, there’s also:
- Music/Audio engineer.
- Art (character, environmental, UI)
- Game design/level design
- Writer/Storybuilder/lore writer
Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game.
Music and art are the first things you’d be exposed to, just by watching a trailer. It’s usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn’t fit, and likewise, you wouldn’t want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game.
Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS.
Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow)
Obviously, people can work in multiple categories. I’ve done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
I know that those things are extremely important
I thought that developing a game meant the same as coding a game
Wtf is the difference between making and developing a game???
It wouldnt be the strangest thing the english language does
I guess the same than between shooting and making a movie. But the term game development is confusing, as it includes more than actual development.
Technically developing a game is the process of iterating slowly over time into a cohesive product.
Making a game is the the construction of already known pieces.
Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly.
Long story short:
Developing sounds more artsy.
Of course cookie cutter companies know that and use it for there own purpose so I guess there’s no difference.
Game development as a term usually includes all the technical and creative work that goes into it, not just the actual writing code part or R&D.
No.
Isn’t that part of being a jackass online, not using your brain?
I have missed the turn where lycamobile became a gaming platform 🤔
I mean good for them but hollow night was mid af for me, I don’t get the hype
Average corporate slop vibe coded web services vs weakest two man 7 year in development side project
I’m not really sure what you think is gained by treating the hard work of talented coders as “weak” or “a side project”. Small teams dream of making something like HK. These are hall-of-fame level devs that will be remembered for ages. They deserve more respect than that.
It’s just a meme format to say indie devs are better than corporate studios. Not the best choice for this context, I would have gone with the “who would win” meme: corporate studios with millions of dollars vs two guys with 7 years and some free time.
AAA games could never
It’s probably something mundane like AAA releases come with more preparation for peak traffic.
If the services weren’t preparing for absurd traffic for this game, they were downright negligent.
I’m surprised they don’t have some form of automatic scaling.
The only AAA game I could see pulling some traffic again is battlefield 6. And even that one’s a gamble - but so far open beta was surprisingly good.
GTA 6?
It’s hundreds of GB download size might slow people down.
This is prove that direct downloads are ancient deprecated methods of delivery. P2P your releases.
Downloading it was actually no problem, paying was.
🤣😂🤣😂🤣😂🙇♀️🙇♀️🙇♀️
thanks
Publishers would still have to distribute authentication keys directly, no? That would cause the same problem here since the storefront is only dealing with the transaction side of things. Downloading is a separate server (I would assume).
Technically, they only need 177(countries w/internet) 3(triangulation) × (≈531) superseeders to kickstart the main files, and deliver decryption keys between the 3 triangulators.
Wait, which countries don’t have Internet?
https://worldpopulationreview.com/country-rankings/countries-without-internet
And this doesn’t account for authoritarian internets, like PRC, Russia, Nepal, India, US, Australia, UK, etc…
Yep, I’m STILL waiting for Steam to start working again. Been refreshing the pages for almost 3 hours, and have gotten as far as the payment screen!
Bought it no problom on gog, been playing for 2 hours now. Also, drm free.
Yeah but no regional pricing. Some places get it for as low as $8 so it’s a significant difference when you’re buying on Steam.
Same price as steam for me so it does have regional pricing, but maybe not in every country
Esit: downvoted for being right, guess there are some GOG haters around
Bought it. Found no easy mode for a dumbass like me. Refunded. Not Team Cherry’s fault. Looked like a great game, but unfortunately not for me. :(
I really wished they added some easy mode, but it’s their decision.
If you ever feel like giving it (or any other soulslike) another shot, I’d recommend putting less pressure on “beating” it or how much you’re “failing”. The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms, and steadily getting better. That’s what these games are all about. If you’re just rushing to beat everything as fast as possible, you’re missing out.
I tried playing Hollow Knight. But I couldn’t even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world.
What is the point of process, if it inevitably leads to frustration?
I can sympathize with that. I’ve put down my fair share of games when it just gets too frustrating, even games I was otherwise enjoying. I think a lot of people come at soulslikes with the wrong approach, hence the comment, but for some it just won’t click. Unfortunately not all games are for all people. We all have games like that.
do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty
I have trouble finding time to game these days. Easy modes let me experience the games more quickly. It’s not always the “best” way to experience a game, but I don’t have more than 1 or 2 hours a week on average to play games these days.
Yes. I don’t deal with frustration all that well. I want to experience the world and story, more than trying to master the gameplay.
Honestly I understand. People watch movies too, and that’s very easy mode.
But yeah, you’ll probably want to stay away from anything labeled “soulslike” then. I haven’t played Hollow Knight, but these games are typically about perfecting your skill and tactics by dying repeatedly
your skill and tactics by dying repeatedly
Personally, this is more generous than I’d call it
Im old. I play easy. I just have little time with work, family, etc. To spend yet more time gaming. I enjoy the story and get to experience it quicker than I otherwise would.
“Easy mode” aka “game journalist mode”
And here we have the "git gud’ sycophant. Go crawl back into whatever hole you came from
“Easy mode” aka “I have a full-time job and a family to take care of, I’d like to make some progress in this game with the small amount of free time I have”. Not everyone has the time to sit down for a couple hours to grind out mechanics.
It was a callback to how one game journalist complained about the difficulty of Cuphead making it hard for him to review. Source1, Source2.
Not all games are catered to everyone. The fun of this game like many other hard games is dedicating the time to master them.
For instance I still suck at Rocket League even though I’ve played it on and off for a decade.It’s ok. Everyone sucks at rocket league.
I’ll let you know I’m passable at rocket league, after a decade playing it, thank you very much.
Passing? What’s that?
Use your kids to grind rosaries and you’ll be done in a week.
Is it really Silksong behind this? Though I enjoyed the first game I’ve not been desperately waiting for the sequel and I’ve never heard anyone talking about it IRL.
It was the most wishlisted game on steam ever, priced at a very reasonable $20, and it released today after a 6 year wait with almost no press before the last couple of weeks. All the press it did receive was about how the devs were just having a good time, which was insanely endearing.
It’s basically the ultimate indie darling at this point. I 100% believe it could crash all the platforms above.
$20 before regional pricing. Some places can get it as low as $8, which I imagine only is only adding fuel to the fire.
It’s only $20? Hell yeah, add me to the server crush!
Downtime across all those platforms started at pretty much exactly 10:00AM EST, which was Silksong’s release time. Not a coincidence.