“I literally couldn’t have done anything!” Have those people actually thought about NOT GETTING IN THAT SITUATION IN THE FIRST PLACE

  • Johanno@feddit.org
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    12 days ago

    I hate games where they show the person who killed you on the map or similar.

    What is the point of getting a good spot with the sniper if after one kill I get hunted down when they respawn. I need to move instantly. That’s stupid.

    • Honytawk@feddit.nl
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      12 days ago

      I think the reason is because people don’t like to be insta killed by something they couldn’t possibly have noticed.

      Have you tried looking at it from their perspective? Like you getting sniped out of nowhere when trying to get to your good spot?

      • Johanno@feddit.org
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        12 days ago

        Yes and I an of course annoyed, but I don’t think it’s fair to reveal their spot. I already have enough advantage, because I know where they roughly are.

        But usually in those games they use the sniper as a shotgun, because everything else is useless

      • Tattorack@lemmy.world
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        12 days ago

        Yes, I have. And there are better ways of doing it.

        You could, in example, show a directional cone of where the shot came from on death. It tells you something, but not everything.

        Planetside 2, and similar, gives you literal wall hacks for 20 seconds. I play with friends often, so when one of us dies we end up describing the player’s exact movements post-death without even thinking. That’s completely broken.

    • LainTrain@lemmy.dbzer0.com
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      12 days ago

      No, what’s stupid is one shot kill stupidly accurate sniper weapons in the first place.

      Either way no one is happy. I think some simple solutions are:

      1. Limit actual sniper ammo, maybe 5-10 rounds total per life.
      2. Anything further than like 150m should require zeroing and accounting for wind even in casual games. It could be simplified/not true to life, but it should be done for balance. IRL snipers are not very viable for most things for a reason. They’re a specialist tool, not an actual alternative to an assault rifle.
      3. No one-shot kill bodyshots from snipers.
      4. Damage heavily reduced with increasing distance.
      5. Accuracy heavily penalized for anything but staying still while prone.
      6. Require a few frames of no mouse/right stick inputs to hold breath/stabilize, limiting snipers to largely static targets
      7. For those who do like to run around with long range weapons especially in games like Battlefield, add a nice DMR. Should fire single shot semi-auto only, but have ammo and mags comparable to an assault rifle, better precision, but damage pretty much the same as an AR.
    • mrgoosmoos@lemmy.ca
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      12 days ago

      I don’t play too many fps games, but I liked that feature in COD:MW2 (yes I am old now). kept the game moving along and it was hilarious to mow people down as they tried to sneak up on you again and again

      I also liked on more mil sim games that it doesn’t have that feature, you just fucking die.

      tl;dr: I’ve only played games where it’s appropriate to the game style

      • funkless_eck@sh.itjust.works
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        12 days ago

        I know why they do it but I always thought it weird that you see what happens after you die.

        In real life it doesn’t even go black.

    • plsnerf7@lemmy.world
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      12 days ago

      First fuck camping. I prefer a more chaotic approach hardcore match with killcam off, 200% dmg… A fart could oOf the enemy and teammates.

    • JcbAzPx@lemmy.world
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      11 days ago

      That’s how snipers work in real life. They get one shot then they have to move.