I’m speaking from experience, I have tried… To give them some benefit of the doubt, designing a good difficulty variation is difficult (pun not intended), even games like the original Hades which has a very extensive difficulty modification system still gets flack for it
I think it would be a relatively easy problem to solve, I think being one-shot on the highest difficulty is expected, but making every enemy a damage-sponge is both anti-fun and poor game design.
Just change the scaling - damage scaling is fine as-is, health scaling needs to be drastically reduced. If a barbarian gets one-shot on the easiest difficulty, having it take like, five shots whilst also increasing the risk should be fine.
I’m speaking from experience, I have tried… To give them some benefit of the doubt, designing a good difficulty variation is difficult (pun not intended), even games like the original Hades which has a very extensive difficulty modification system still gets flack for it
I think it would be a relatively easy problem to solve, I think being one-shot on the highest difficulty is expected, but making every enemy a damage-sponge is both anti-fun and poor game design.
Just change the scaling - damage scaling is fine as-is, health scaling needs to be drastically reduced. If a barbarian gets one-shot on the easiest difficulty, having it take like, five shots whilst also increasing the risk should be fine.