Roll and move. Skip your turn.
Exponentially growing requirements that out pace rewards. I don’t want to spend 10 hours grinding just to level up.
Not the worst, but I’m annoyed by invisible walls. Just give me a reason why I can’t be there.
A multiplayer game that pits you against lousy AI bots with human looking names for your first "games’ so you feel like you know how to play and makes the game seem fair and fun.
Then after you’re comfortable, you get pitted against a lobby of 12-year-olds who haven’t seen daylight since birth who annihilate you and curse you out on coms.
One of the worst game mechanics ever found in a game was where the enemy got harder as you gained levels. The same enemy. It basically defeated the value of having more levels. I think it was Oblivion
Skyrimwhere I found this, particularly annoying.Lootboxes
“Here’s a rare weapon dropped by this boss! But wait, you need to be at least level 30 to use it, and you’re still on level 2.”
I went out of my way to repeatedly grind and kill this late game boss during early game, just give me my reward for not following the stupid linear progression
Any game that forces snap to center cameras. No one should ever have to fight against the controls in a game.
(Looking at you No Man’s Sky)
Puzzles that are entirely music based with no visual cues.
They’re bad enough for me as just a guy with no rhythm or note recognition, but also just fuck deaf people I guess?
You know when you are in the middle of a game’s story and then you get caught or something wjd the enemy takes all your gear and you have to find your gear or fight to get it back? No screw that. So annoying.
And I’m the kind of player that does all sise quests before doing the main story so I can be OP and plow through the story. Just let me do that and don’t take what I worked hard to get.
Escort Missions. Especially when pathfinding AI was terrible.
Quick Time Events in a game that it isn’t the focus. Halo 4 had exactly two quick time events. One in the first level and one in the last level.
Achievements.
I want to enjoy the game, not artificial milestones for bragging rights.
Health as a resource
INSERT COIN TO CONTINUE
Fragile world-spanning deliveries.
Silksong has me screaming over them, 10 - 20 minutes of walking and one too many smacks at the end ruins it. And then there’s the one that’s also timed!
But to be fair, most of Silksong gets me yelling at the TV on the regular! I love it and hate it!






