The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agoThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reimagemessage-square542linkfedilinkarrow-up1938arrow-down117
arrow-up1921arrow-down1imageThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square542linkfedilink
minus-squaremoakley@lemmy.worldlinkfedilinkEnglisharrow-up11·3 months agoIt’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.
It’s also a holdover from arcades. Arcade games were difficult because they wanted people to spend another quarter.