The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 个月前Three developers' different philosophies on difficulty for their gameslemmy.imagisphe.reimagemessage-square542linkfedilinkarrow-up1938arrow-down117
arrow-up1921arrow-down1imageThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 个月前message-square542linkfedilink
minus-squarebigchungus@piefed.blahaj.zonelinkfedilinkEnglisharrow-up9·3 个月前I love ULTRAKILL for many reasons, but this is one of them. I would never have completed the Prime Sanctums if I had to wait longer than 1 frame to reset to the checkpoint.
I love ULTRAKILL for many reasons, but this is one of them. I would never have completed the Prime Sanctums if I had to wait longer than 1 frame to reset to the checkpoint.