The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 months agoThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reimagemessage-square542linkfedilinkarrow-up1939arrow-down118
arrow-up1921arrow-down1imageThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 6 months agomessage-square542linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·6 months agoThis just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision
This just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision