The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agoThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reimagemessage-square542linkfedilinkarrow-up1938arrow-down117
arrow-up1921arrow-down1imageThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 months agomessage-square542linkfedilink
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up2·3 months agoI “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it. I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”
I “cheat” in M&L by pressing A+B or Y+X at the same time so whichever brother the attack is going to will jump/hit it.
I didn’t mind Undertale and Deltarune’s systems, either. They usually utilized full movement rather than “press the button RIGHT NOW!!!”