The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agoThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reimagemessage-square542linkfedilinkarrow-up1937arrow-down117
arrow-up1920arrow-down1imageThree developers' different philosophies on difficulty for their gameslemmy.imagisphe.reThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square542linkfedilink
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 month agoThe current difficulty of the game would be the “normal” ya dingus.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…