The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agoCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. lemmy.imagisphe.reimagemessage-square115linkfedilinkarrow-up1830arrow-down112
arrow-up1818arrow-down1imageCommentary on taking feedback as a game designer, from someone who worked on the original DOOM. lemmy.imagisphe.reThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square115linkfedilink
minus-squareangstylittlecatboy@reddthat.comlinkfedilinkEnglisharrow-up2·30 days agoI know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS
I know Quake was originally planned as an RPG, and became an FPS because they had to ship “something” and they knew how to do FPS